Moonlight Zenith is an enhanced fork of Moonlight Android focused on bringing a robust and bulletproof keyboard typing experience across multiple languages and layouts.
- Host PC Keyboard Layout Selector: Choose between Auto, Turkish (QWERTY), German (QWERTZ), French (AZERTY), Spanish (QWERTY) and Italian (QWERTY) right from the Input settings.
- Live Update: Changed your keyboard layout in the settings? It applies instantly during gameplay without needing to restart the stream!
- Bulletproof Physical Key Injection: Bypasses the problematic UTF-8 text injection (which caused
u15forCtrl+Shift+Ubugs on Linux/Sunshine) and translates characters dynamically to their precise hardware-level Virtual-Key (VK_) codes on standard ISO/European layouts. - Accurate Modifier Handling: Flawless handling of
VK_SHIFTstate for accented and dead keys (likeı,İ,ç,ö,ß,éetc.), meaning you no longer have to press Space after a special character to make it register!
- Enhanced and modernized by Google Antigravity in collaboration with me.
- Based on the brilliant open-source work of the original Moonlight Android team.
- Special thanks to the authors of the forks & commits we merged:
- Deep thanks to the Sunshine project for enabling this ecosystem.
Moonlight for Android is an open source client for NVIDIA GameStream and Sunshine.
Moonlight for Android will allow you to stream your full collection of games from your Windows PC to your Android device, whether in your own home or over the internet.
Moonlight also has a PC client and iOS/tvOS client.
You can follow development on our Discord server and help translate Moonlight into your language on Weblate.
- Install Android Studio and the Android NDK
- Run ‘git submodule update --init --recursive’ from within moonlight-android/
- In moonlight-android/, create a file called ‘local.properties’. Add an ‘ndk.dir=’ property to the local.properties file and set it equal to your NDK directory.
- Build the APK using Android Studio or gradle
Moonlight is the work of students at Case Western and was started as a project at MHacks.