Releases: barretg/Taskipelago
Taskipelago/Taskipelabingo Version 0.9.3
Quick patch:
- Added a "Hide Finished Tasks" Button
- Added the ability to consume consumables manually when they are not tied to any tasks
- Added a section in the items tab to view the number of received items in a given progression or currency grouping
These updates are mirrored in the web client with mobile support!
Taskipelago/Taskipelabingo Version 0.9.2
Quick patch:
- Fix logic issues with consumables
- Enter key now connects you when entering slot data
Notably there is also now a web client with mobile support!
Taskipelago/Taskipelabingo Version 0.9.1
Taskipelago/Taskipelabingo Version 0.9.1
Quick patch:
- Allow sections to collapse on YAML generator for better editing on smaller screens
- Fix issues with item/task balance counter
- Added "Send Deathlink" button when deathlink is enabled. Use at your own risk, don't make your friends mad
- Fix scrolling issue
Taskipelago/Taskipelabingo Version 0.9
Taskipelago/Taskipelabingo Version 0.9
Making way for 1.0!
NOTE: This version is not backwards compatible with any existing v0.8.x multiworlds that utilize progression groups.
Features, Improvements, and Changes
- Added the abillity to define task regions with dependencies on a percentage of region completed, or a number of tasks in a given region completed.
- Added the ability to define consumable items, which can be used to purchase a task as defined by its cost.
- Reworked the YAML generation screen and added a tutorial for all of you lovely newcomers :)
- Added item history and clean up notifications on disconnect
Looking forward: Planned features for v1.0
As we are approaching the point where I feel comfortable moving out of beta and calling it a stable 1.0 build, I want to include my future plans here, partially for my own organization, but also with the intent of receiving feedback on the ideas and suggestions for things not listed. Please provide feedback in the discussion for this release, or in the Taskipelago thread in the Archipelago discord server's future-game-design forum. Feel free to @xlander36 on that to ensure I see it in a timely manner. More information on these can be found in the TODO.md file.
- Pomodoro-sanity mode where all tasks are given a pomodoro rating, and pomodoro completions become locations. This will include a built-in pomodoro timer.
- Import from csv/xls option
Taskipelago/Taskipelabingo v0.8.3
Taskipelago/Taskipelabingo v0.8.3
Bug Fixes
- Fixed reward item name display on server-side
Taskipelago/Taskipelabingo v0.8.2
Taskipelago/Taskipelabingo v0.8.2
Just a quick bug fix patch to do with progression groupings
Bug Fixes
- Progression groupings fixed to allow multiple reward dependencies on same number of progressive items
Taskipelago/Taskipelabingo v0.8.1
Taskipelago/Taskipelabingo Version 0.8.1
That's a bingo!
No breaking changes, but adds a bingo mode because it's fun.
Features, Improvements, and Changes
- Added taskipelabingo mode, including a tab to generate a bingo board randomly from a user-provided pool of tasks and rewards, and a bingo board display mode for the Connect and Play tab. (The center space of a bingo board is always unlocked at start, with other space unlocks being items in the multiworld)
v0.8
Taskipelago Version 0.8
Now with 100% more progressive items!
This release is fully backwards compatible with v0.7 multiworlds.
Features, Improvements, and Changes
- Added the abillity to define "progressive groups" which denote progressive items. These can be listed in the reward pre-reqs.
- Added option to hide inaccessible tasks (I think it was missed last release because I forgot to rebuild the apworld after merging it, lol). Thanks again to @Dinknumberone.
- Added some tooltips to YAML generator.
- Added toggle to enforce progression locally after connecting even when "In logic only" (lock_prereqs in YAML) is marked as false
- Added toggle to show hidden tasks, spoiler free (Displays as just "Locked Task")
Looking forward: Planned features for v1.0
As we are approaching the point where I feel comfortable moving out of beta and calling it a stable 1.0 build, I want to include my future plans here, partially for my own organization, but also with the intent of receiving feedback on the ideas and suggestions for things not listed. Please provide feedback in the discussion for this release, or in the Taskipelago thread in the Archipelago discord server's future-game-design forum. Feel free to @xlander36 on that to ensure I see it in a timely manner. More information on these can be found in the TODO.md file.
- Region-based logic: the user should have the ability to define regions for their locations and items and factor those regions into the game's logic (as in X% of this region required as pre-req for next region). This was suggested here and will be my primary focus for v0.9.
- Full tutorial/setup guide for first-time users
- Notification history tab
- Import from csv/xls option
- Separate sections for tasks and rewards in the YAML generator
- Text client tab or expandable drawer
- Pomodoro-sanity mode where all tasks are given a pomodoro rating, and pomodoro completions become locations. This will include a built-in pomodoro timer.
- Lower prio: facelift on some of the UI to make it look cleaner
v0.7
Version 0.7
Support for boolean logic implemented
Features, Improvements, and Changes
- Boolean logic now added! You can now enter strings like 1, 2 && (3, 4 || 5, 6) into any field that accepts a list of tasks or rewards (goal tasks included!)
- Merged pr from @Dinknumberone that adds an option to hide unreachable tasks
v0.6
Version 0.6
Major version update refactoring the apworld to use the new Rule Builder for cleaner code and maintainability, as well as some feature additions. Requires Archipelago version 0.6.7+ for generation.
Features, Improvements, and Changes
- Goal task can now be selected
- Refactor apworld to use new Rule Builder API
- Refactor apworld into several files to conform to standard practice better
- QOL: empty rewards now automatically populate as filler items on YAML export
- QOL: Item names actually reflect the reward names in the multiworld
Bug fixes
- Checklist no longer marks tasks completed just because their reward has been collected by the multiworld.