fix: use millisecond when converting to chrono#63
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hoodie
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May 15, 2025
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Looks good to me, I pretty sure that was not intentional. Thanks for the contribution.
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Hello !
I noticed that the original implementation did not include milliseconds in the conversion to chrono::NaiveTime.
I've updated the implementation to include milliseconds.
Could you please confirm if the previous behavior of not using milliseconds was intentional or not?
If it was intentional, please let me know so I can adjust the PR accordingly.
Thanks