A first-person virtual reality maze escape game built with Unity.
Explore a glowing maze, avoid patrolling enemies, and escape using your instincts.
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- About the Game
- Key Features
- Screenshots
- Getting Started
- Prerequisites
- Installation
- Project Structure
- Roadmap
- Contributing
- License
VRMazeEscape is a first-person virtual reality maze game built with Unity and XR technologies.
Players wake up inside a mysterious neon maze with no instructions. The only way out is by navigating through glowing corridors, avoiding patrolling enemies, and following visual clues scattered across the environment.
Robots patrol fixed routes throughout the maze. If they detect the player, the game ends immediately. Directional arrows may guide you toward the exit or lead you into dangerous territory.
The experience is designed for Meta Quest and other XR-compatible VR headsets, creating a fully immersive escape environment.
Move naturally through the maze using VR controls and experience the environment in full 3D.
AI-controlled robots patrol specific paths. If they spot you, the game resets.
A futuristic neon design creates a glowing digital maze atmosphere.
A small corner minimap helps players understand their location and orientation.
Environmental arrows provide hints that may guide players toward the exit.
Follow these instructions to run the project locally.
You will need:
- Unity 2020.3.48f1 LTS
- XR Plugin Management enabled
- A VR headset (Meta Quest recommended)
git clone https://github.com/archiik04/VRMazeEscape.gitOpen the folder using Unity Hub → Add Project → VRMazeEscape.
Use Unity version 2020.3.48f1 LTS.
Go to:
Edit → Project Settings → XR Plugin Management
Enable the XR plugin for your VR device.
Examples:
- Meta Quest
- Oculus-compatible headset
- Other XR-supported devices
Press Play in the Unity Editor or Build and Run for your VR device.
VRMazeEscape
│
├── Assets
│ ├── Scenes
│ ├── Scripts
│ ├── Prefabs
│ ├── Materials
│ └── XR
│
├── Packages
├── ProjectSettings
└── README.md
Future improvements planned for the project:
- Additional maze levels
- Smarter enemy AI
- VR interaction mechanics
- Sound design and ambient effects
- Puzzle-based escape mechanics
Contributions are welcome.
If you would like to improve the project:
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Fork the repository
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Create a feature branch
git checkout -b feature/AmazingFeature -
Commit your changes
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Push to your branch
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Open a Pull Request
Distributed under the MIT License.