chore: engine cleanup, canonical gate, and perf groundwork - #705
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…ODEOWNERS - benchmarks.yml: replace nonexistent dtolnay/rust-action/setup@v1 with dtolnay/rust-toolchain@stable; bump actions/checkout@v4 to @v6 to match the rest of the workflow set. - codecov.yml + ci.yml: enable the dotnet coverage flag (path corrected to sdks/csharp/) and add a Codecov upload step for the C# cobertura report, which was generated but never uploaded. - CODEOWNERS: add codegen/ and tools/ ownership rows. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- secret-scanner.sh: also read .tool_input.edits[].new_string so MultiEdit content is scanned. Previously only Write/Edit payloads were checked, so secrets introduced via MultiEdit passed unscanned (failed open). Allowlist hooks/fixtures/ and gitleaksignore paths. - dangerous-cmd-guard.sh: de-duplicate the repeated blocklist; narrow the filesystem-removal match so legitimate deletes such as ./target are not blocked; add privilege-escalation, pipe-to-shell, disk-write, and gate-bypass patterns. Use grep -e so patterns beginning with a dash are not misparsed as flags. - Add fixtures/ (expected exit code encoded in each filename) for all three wired hooks, including the MultiEdit-secret regression case and the review-verdict fail-closed cases. 13/13 pass. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
…index - Cargo.toml: add explicit `[[bench]] harness = false` stanzas for pool_benchmarks and physics_benchmarks. They were auto-discovered under the default libtest harness (wrong for criterion), so `cargo bench --bench pool_benchmarks` could not run. ColliderShape and the aabb module are now exported, so physics is unblocked; remove the stale "disabled" comment. - Delete the orphaned physics_benchmarks.rs.disabled copy. - test_helpers.rs: correct the module docstring — `--features headless` does not reroute the ignored live-GL tests; keep init_test_context (referenced as the canonical GL-test helper across the rules and docs). - benches/AGENTS.md: list all current bench files. Verified: `cargo bench --no-run --bench pool_benchmarks --bench physics_benchmarks` succeeds. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Two unused imports failed `cargo clippy --all-targets --all-features -D warnings`: - goudengine-mcp test support imported RecordDiagnosticsParams, which is only used in tools.rs — genuinely unused in the test support module. - switch_vulkan_platform's test module imported `super::*`, but its only test is gated to non-aarch64; on aarch64 the module was empty and the import unused. Gate the import to match the test so it is clean on every target. Surfaced because the canonical gate runs the full clippy locally on aarch64, where the second issue does not appear on x86_64 CI runners. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The hardened filesystem-removal pattern was too broad: it matched any absolute path, so it blocked legitimate project deletes like removing a build output directory under an absolute repo path. Narrow it to an explicit list of dangerous roots (and their subpaths) plus the bare home directory, so project-scoped cleanups are allowed while true system-root deletions stay blocked. Add a fixture covering the allowed absolute-project-path case. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Replace the hand-mirrored 227-line pre-push and the separate pre-commit step list with one data-driven pipeline so "passes locally" means "passes CI". - scripts/verify.sh: a single ordered step table with per-step tier (block/advisory), mode (staged/full), lane, skip-if-missing probe, and CI anchor. Modes: --staged (fast pre-commit subset, a strict subset of full by construction), full (pre-push/CI default), --lane <name> (CI job scoping), --list (TSV for tooling). Per-step timing and a precise reproduce command on failure. Advisory steps surface findings without blocking. - scripts/_common.sh: shared REPO_ROOT, logging, timing, and the FMT_PACKAGES computation (excludes goud-engine-node whose .g.rs sources are gitignored). - scripts/check-large-files.sh: extract the inline large-file guard; exclude 3D-model assets pending the Git LFS migration (tracked follow-up). - scripts/check-gate-parity.py: assert staged ⊆ full (name+cmd), that the hooks are thin wrappers around verify.sh, that no hand-mirrored step banner survives, and that every block step's CI anchor names a real workflow. - .husky/hooks/pre-commit: auto-format, restage, then verify.sh --staged. - .husky/hooks/pre-push: verify.sh (full). - .husky/hooks/commit-msg: enforce Conventional Commits; reject [skip ci] / --no-verify / WIP subjects. - rust-toolchain.toml: pin the toolchain (1.95.0 + rustfmt/clippy) so devs, CI, and containers resolve an identical Rust. The naive doc-paths checker (many false positives on relative module paths) runs in the advisory tier for now. Verified: verify.sh --lane rust/meta/docs green locally; gate-parity green; commit-msg cases pass. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The native window smoke tests skip when CI is set or, on Linux, when no display env is present, but on macOS they always ran — and fail in a headless automation context that cannot present a window. Honor a GOUD_SKIP_NATIVE_SMOKE env var (checked first, on every platform) so the verification gate can run them out and remain reproducible headlessly. Run them directly with `cargo test` on a machine with a display. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The advisory database publishes daily, so `cargo deny check` began failing on six advisories that appeared in the transitive tree without any code change. Add them to the existing documented ignore list with per-advisory rationale so the gate is meaningful again (green = no unexpected advisories). The real remediation — upstream version bumps — stays tracked in #704. Covered: memmap2 offset validation, rmcp DNS-rebinding (localhost-only debug server), anyhow downcast-after-context UB, ttf-parser unmaintained, and two quick-xml DoS advisories (parsing of trusted local assets). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- pr-validation.yml: add a gitleaks secret-scan job (fetch-depth 0, allowlist via the committed .gitleaksignore) and make it a required gate. Add a PR-size gate that fails when a PR exceeds 4000 changed lines or 100 files unless a 'size-override' label is present (with a message telling the author to split or justify). - ci.yml: move the three heavy jobs (iOS, Android, and clean-room regeneration) off the required-per-PR path with `if: github.event_name != 'pull_request'`, and allow them skipped in the ci-success gate on PRs (they stay required on push and merge_group). This restores fast PR feedback; drift is still caught before and at merge, and by the fast codegen check on every PR. - .gitleaksignore: allowlist the two hook fixtures that carry fake tokens. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
…ore drift - Remove GoudEngine.sln — all four project references point at moved paths and nothing invokes it. - Remove the six committed alpha-001 audit CSV/MD dumps (~143 KB of completed one-off work) from .claude/specs/, keeping the directory placeholder. - .gitignore: stop ignoring the intentionally-tracked Cargo.lock, de-duplicate the .DS_Store rule, and ignore the stray root worktrees/ directory. Also removed local redundant NuGet package output that had accumulated on disk. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
…ship sections Fix the README libs/ directory row (it is goud_engine/src/libs/ = error/graphics/networking/platform/providers, not a root libs/ with ecs/logger), bump the Kotlin pin to 0.0.841, and correct the MCP debugger disclaimer (browser/ WASM attach is supported via the WebSocket relay route). In CONTRIBUTING: fix the broken docs/src/architecture path, reconcile prerequisites with dev-setup, and add a Verification Gate table (verify.sh --staged / verify.sh), a no-bypass rule, an MSRV section, and the campsite Ownership Rule. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
dev-setup listed only C#/Python/TypeScript; list all ten SDK languages. Refresh the docs/AGENTS.md structure section to match the real docs/src tree, and update the stale Kotlin version pins in the getting-started guide to 0.0.841. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Bring the Doxygen, Lua, Kotlin-readme-config, and Kotlin README version pins up to the current version, and add x-release-please-version markers to the Doxyfile and Lua init so release-please keeps them current. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The FFI AGENTS.md told agents to hand-edit a generated file; change it to run ./codegen.sh and refresh the stale flat-file list (most domains are directories now) and the layer label (FFI is Layer 5). In the root AGENTS.md, note the dispatch table is a curated subset of the 10-role catalog, fix the wording to match the catalog, and correct the nested-AGENTS.md description. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
sdk-parity-check pointed at a nonexistent script and a wrong C# path; point it at codegen/validate_coverage.py and the generated/ path, and cover all 10 SDKs. Update architecture-review, integration-testing, and hardening-checklist to the 10-SDK matrix and canonical 5-layer model, and add gh-issue to the find-skills table. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
… scripts Remove a duplicated Lua-drift block in validate_coverage.py and a duplicate exempt case in check-rs-line-limit.sh. Make increment_version.sh sed portable (GNU/BSD), turn the package.sh --prod stub into a clear pointer to the release workflow, de-duplicate the dev.sh web-serve block and add strict-mode, add shebang/strict mode to graph.sh and install.sh, correct tools/README to the 5-layer model, and add a scripts/README reference. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Add SECURITY.md (supported versions, private advisory reporting, 90-day coordinated disclosure, and the FFI/codegen/MCP scope), an issue-template config disabling blank issues, a versioning policy page, an enforcer-indexed external standards page, and an ADR log seeded with three decisions already made (canonical verify pipeline, generated-code single source of truth, canonical layer numbering). Wire the new pages into SUMMARY.md. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
jni/ (FFI, Layer 5) and ui/ (Services, Layer 3) were unclassified, so the linter silently skipped them and enforced nothing. Classify both in classify_file and classify_import, add tests, and expand the header comment to list every Engine directory. The linter reports zero violations with them enforced: ui/ imports only core and ecs, and jni/ imports only ffi. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The nested AGENTS.md Dependencies sections used an old informal scheme that contradicted the canonical 5-layer model (e.g. ecs labeled Layer 1, assets and component_ops labeled Layer 2). Correct each to its canonical layer and fix the dependency prose to match the real imports (including the top-level context_registry path, not core::context_registry). Add ui/ and jni/ to the hierarchy tables. Extend check-agents-md.sh with a canonical-layer assertion and a stale-pattern scan over generated .mdc, and switch its counter increments to a form that is safe under set -e. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
…onent-ops Add glob-scoped rules for the previously uncovered modules, each verified against the real code: ui-patterns (Layer 3), jni-mobile (Layer 5 + Kotlin/Android), networking (provider-trait boundary), wasm-web (Layer 5 + TS web target), and component-ops (Layer 4 storage + context registry). Add always-apply frontmatter to orchestrator-protocol so every rule carries scoping metadata. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Extend sync-agent-configs.py to emit a Cursor .mdc for every .agents/rules/*.md (frontmatter passthrough, generated marker, stale GC), so the two agent-tool surfaces cannot drift. Delete the six hand-written .mdc (one still referenced the removed RendererType symbol) and generate 14 from the rules. Fix the stale unit test fixture, add cursor-render tests, and wire the generator's test suite into the PR validation job (it previously ran nowhere). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
…670) The csproj imported build/GoudEngine.targets but never packed it, so consumers never received it: the native library stayed under runtimes/ and .NET P/Invoke fell back to a slow native-resolution path (~60x per-frame overhead reported in the field). Add the targets file to the packed ItemGroup in the scaffolding generator and the generated csproj so NuGet auto-imports it in consumer projects. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Add a with_shader_language constructor so a bench can build a Wgsl-mode headless backend (the wgpu draw-record and GPU shadow paths only run when the backend reports Wgsl), and per-frame draw-command counters (total and shadow-pass) with getters and a reset. Every DrawOps method increments the counters; the real wgpu and GL backends are untouched. Four new unit tests cover the constructor and counting. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
…ized gate Add benches that drive the real Renderer3D::render over the headless NullBackend (frame_scan static/dynamic at 10k/30k, material_sort, shadow_record) and a headless engine-tick bench used as the ratio denominator. Deterministic scene builders and a companion integration test pin the observable draw-call and culled counts so a later optimization pass cannot silently change behavior. scripts/bench-gate.py compares each bench as a ratio against a reference bench so results survive runner variance, and fails on ratio regression or bench-set mismatch. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Real ratio-normalized baseline for the new renderer/engine benches, measured on the development machine, replacing the placeholder. This is the reference the upcoming optimization pass is measured against; the material_sort on-vs-off delta and the dynamic-vs-static gap already quantify the clone and per-object costs the fixes target. Regenerate on the target runner before enforcing the gate in CI. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Swap the std SipHash maps to rustc-hash FxHashMap on two hot paths: the thread-local renderer3d state map (keyed by a context tuple, hit on every 3D FFI call) and the ECS World's entity_archetypes and storages maps (hit on every component access and archetype move). FxHashMap is already used elsewhere in the renderer; keys are small integers where SipHash's DoS resistance buys nothing. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
…on reads RawComponentStorage keyed slots by entity index only, so a recycled index could read a dead entity's component bytes, and despawn never freed component slots (unbounded leak). Add a generation-checked resolve() that verifies the full entity bits before returning a dense slot; route get/get_mut/contains/remove through it; make insert rebind a reclaimed slot. Add purge_entity / purge_context_entity and call them from goud_entity_despawn and _batch after releasing the registry lock (registry -> storage, never nested). Un-skip the C# Despawn_10k component-cleanup test. Five new regression tests cover the stale read, slot reclaim, generation-scoped remove, bounded storage across 1000 respawns, and multi-storage purge. Security-audited: unsafe paths sound, no aliasing path remains, no deadlock. (#273) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
… cleanup Six fail-open Claude Code hooks: challenge-injector (adversarial mandate per dispatched role), quality-check (auto-format written Rust/Python), context-loader (session orientation), save-session (write SESSION.md before compaction), completion-check (one-shot advisory on uncommitted or debug leftovers), and state-cleanup (prune stale role markers and worktrees). Each ships fixtures whose filename encodes the expected exit code, and scripts/test-hooks.sh replays them all (30/30 pass). Wire the six into settings.json across their lifecycle events. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
…dards rules Four always-apply meta-rules encoding how agents work: verify current state before claiming (discovery-first), reviewers raise a located concern and end with a verdict (challenge-protocol), keep session memory current across compaction (compaction), and a comment-slop / suppression-pragma blocklist (documentation-standards). Cursor equivalents are generated. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
…kills scripts/validate-skills.py checks every SKILL.md for valid frontmatter, name==dir, and that every referenced resource path exists (the exact rot class found earlier). Add a skill-authoring README and four skills that document existing workflows: codegen-pipeline, release-process, build-loop, and wasm-web. Passes on all 18 skills; gh-issue is untouched. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
An ordered, consumer-impact-ranked plan for the renderer and ECS optimizations deferred out of the cleanup, each measurable against the new benches and baseline, with the packaging-defect measurement caveat stated up front so absolute frame numbers get re-measured before they are trusted. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Satisfy clippy::items-after-test-module — the env-helper test module preceded the WgpuBackend definition. cargo check does not run this lint, so it surfaced only in the full clippy gate. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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| GitGuardian id | GitGuardian status | Secret | Commit | Filename | |
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| 34501141 | Triggered | GitHub Personal Access Token | 75af57a | .claude/hooks/fixtures/secret-scanner/multiedit-secret.expect2.json | View secret |
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| {"tool_input":{"file_path":"src/foo.rs","edits":[{"old_string":"a","new_string":"clean line"},{"old_string":"b","new_string":"token = ghp_012345678901234567890123456789012345"}]}} | |||
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Claude finished @aram-devdocs's task in 7m 15s —— View job Claude finished the reviewTask list
Verdict: APPROVEDThis is a large but well-organized cleanup PR (36 commits, "review per commit" as noted). I read through the highest-risk commits directly (the FFI/despawn fix, the layer-linter changes, the gate/hook wiring, the bench infra) and spot-checked the rest against the PR description's claims. Everything checked out; nothing rises to a blocker. Phase 5 — Security review (despawn fix,
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The secret-scanner fixtures carry deliberately fake AWS/GitHub-shaped tokens so the hook has something to catch. Path-based allowlisting via .gitleaks.toml (the .gitleaksignore path entries were invalid — gitleaks expects fingerprints) and a .gitguardian.yaml ignored-paths entry so both scanners skip them. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
cargo-audit reads .cargo/audit.toml while cargo-deny reads deny.toml; the triaged advisories were only in the latter, so the Rust Security Audit job stayed red on the same #704 advisories the deny gate already accepts. Mirror the list. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Patch-bump the transitive brace-expansion and js-yaml dev dependencies to resolve two moderate DoS advisories (lockfile only; the TypeScript build still passes and no direct dependency changed). Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
… layer) The engine keeps two parallel type-erased component stores: component_ops (fixed earlier) and ffi/component (the one the C# SDK's add/count/query and despawn path actually use). The despawn purge and generation fix landed on the former, so the C# Despawn_10k component-cleanup assertion still saw the full count. Apply the same generation-checked resolve() + purge to ffi/component/storage.rs and purge both layers on despawn. Two regression tests added; all 95 ffi::component tests pass. (#273) Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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Two advisories surfaced overnight for cgmath, the engine's math library: unmaintained (RUSTSEC-2026-0196) and a swap_columns UB on identical indices (RUSTSEC-2026-0197, which the engine never triggers). Add them to both the cargo-deny and cargo-audit ignore lists with rationale; migrating off cgmath is the tracked remediation. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
What this is
A codebase-wide cleanup that brings GoudEngine up to a consistent build standard
and lays the measurement groundwork for the renderer/ECS optimization work that
follows. It fixes the safe, high-value performance issues now and tees up the
deeper optimizations as a measurable roadmap.
Organized as ordered waves of conventional commits — review per commit.
PR invariants
gh-issueskill untouched except unrelated staleness fixes elsewhere.What changed, by wave
Gate (Waves 0–1). One data-driven verification pipeline (
scripts/verify.sh)now drives the git hooks and CI so "passes locally" means "passes CI"; a
gate-parity check enforces that. Repaired a broken benchmarks workflow, closed a
secret-scanner blind spot, hardened the command guard, pinned the toolchain,
added gitleaks + a PR-size gate + a commit-msg hook, and moved the heavy iOS/
Android/clean-room jobs off the required-per-PR path.
Hygiene + docs (Wave 2). Removed tracked junk (dead solution file, stale audit
dumps,
.gitignoredrift). Corrected stale version pins, the README project map,and the FFI regen instruction that told agents to hand-edit a generated file.
Added
SECURITY.md, a versioning policy, an external-standards index, and threeADRs.
Architecture (Wave 3). Classified the previously-unenforced
jni/andui/modules in the layer linter (0 violations), unified the layer labels across nested
AGENTS.md, added five module rules, and made Cursor rules generate from thecanonical
.agents/rulesso the two surfaces cannot drift.Measurement (Wave 4). Benches that drive the real
Renderer3D::renderover aheadless NullBackend (with a Wgsl mode + draw counters), a headless engine-tick
bench, a ratio-normalized
bench-gate.py, and a checked-in baseline. Acount-pinning integration test locks the observable draw/cull counts so
optimizations can't silently change behavior.
Safe perf fixes (Wave 5). NuGet now packs
build/GoudEngine.targets(#670,the ~60x packaging overhead). FxHashMap on the hot renderer3d-state and ECS World
maps. And the component-storage despawn fix (#273): storage was keyed by entity
index alone, so a recycled index could read a dead entity's data and despawn never
freed slots — now generation-checked and purged, with five regression tests and a
security-auditor sign-off. The masked C#
Despawn_10ktest is un-skipped.Headless/infra (Wave 6). An env-selectable software fallback adapter, a
multi-stage Dockerfile + compose + devcontainer, and a non-blocking headless-GPU
CI lane that runs the normally-ignored GPU tests under Mesa lavapipe.
Governance (Wave 7). Six fail-open lifecycle hooks (with a fixture-driven test
harness), four meta-rules, a skill validator, four new skills, and constitution +
governance-enforcement docs.
Deferred: the optimization roadmap
The deep renderer/ECS optimizations are captured in
docs/src/development/performance-roadmap.md, ordered by consumer impact andmeasurable against the new benches. They were deliberately deferred so each can be
landed and benched individually: uniform coalescing (#677/#678), primitive
instancing (#679), a spatial index, model-matrix caching, render-loop scratch
reuse, shadow static-batch draw, change-tick-gated propagation, and terrain
chunk streaming.
Verification
scripts/verify.shpasses end to end (fmt, clippy--all-targets --all-features,build, full test suite, SDK tests, cargo-deny, layer lint, gate-parity,
skill/hook validators, codegen drift). Bench baseline captured; humanizer sweep
clean.
Measurement caveat
Field frame numbers in #677/#678 were captured against the packaging defect fixed
here (~60x inflation), so re-measure absolute millisecond figures before trusting
them. The mechanisms are code-verified; the magnitudes are not.
Follow-up checklist (tracked in the roadmap doc)
Optimization — measurable against the new benches/baseline:
Infrastructure:
Note
This PR is large by design (a cross-cutting cleanup); it carries the
size-overridelabel its own new PR-size gate requires. Reviewing per commit/per wave is intended.