Skip to content

Editing suite: preview, thumbnails, resume, filmstrip, track swap, shader panels, drag-drop ghost#159

Closed
appergb wants to merge 6 commits into
pr/base-and-docsfrom
pr/editing-suite
Closed

Editing suite: preview, thumbnails, resume, filmstrip, track swap, shader panels, drag-drop ghost#159
appergb wants to merge 6 commits into
pr/base-and-docsfrom
pr/editing-suite

Conversation

@appergb

@appergb appergb commented Jun 28, 2026

Copy link
Copy Markdown
Owner

The editing half of the two-PR split, stacked on the base+docs PR (branch pr/base-and-docs).

Commits:

  • fix: make preview settle and thumbnails lazy (16a7104)
  • fix: resume timeline playback without force-seeking (5fa3f6f)
  • fix: load timeline filmstrips progressively (cce29b8)
  • feat: add whole-track swap command (d2b1882)
  • feat: expose shader effects in inspector — colour / chroma-key / mask panels (10ee198)
  • feat: precise drag-drop ghost preview on timeline (97b7add)

Retarget base to main after the base PR merges. The #53 streaming playback engine (PR1, feat/53-streaming-decode-composite) stacks on top separately.

🤖 Generated with Claude Code

baiqing and others added 6 commits June 28, 2026 16:03
- keep paused timeline preview on frozen media elements instead of composite overlay

- make media list construction thumbnail-cache-only and non-decoding

- generate media card posters lazily with bounded concurrency

- gate timeline sprite generation behind includeSprite and cap sprite tiles
On resume from pause the engine called seekAll() on every active <video>,
re-seeking even elements already frozen on the resume frame. That flushes
each element's decode buffer and causes sustained stutter after resume
(timeline preview only, worse with many elements). Drop the redundant
seekAll on resume; syncFollowers already re-seeks only on >0.05s drift
then plays, so an already-correct element resumes without a buffer flush.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Dragging media from the panel onto the timeline now shows a gray ghost at
the exact target track and snapped frame range (NLE-style), instead of a
whole-region highlight. Frontend-only; placement backend unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment

Labels

None yet

Projects

None yet

Development

Successfully merging this pull request may close these issues.

1 participant