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Wheel of Fortune

A mobile gambling-style Wheel of Fortune game made in Unity. Instead of picking cards, the player spins a revolver-style wheel each zone. Slices give rewards that scale up every zone — but one slice is a bomb that wipes everything you've collected. Cash out on a safe zone, or push your luck for bigger rewards.

Built with Unity 2021.3 LTS (URP).

Gameplay

  • Spin the wheel at every zone to win rewards (gold, cash, chests, weapons…).
  • One slice is a bomb — it clears all collected rewards.
  • Rewards get better every zone (hybrid scaling: amount × growth^(zone-1)).
  • Every 5th zone is a safe zone: risk-free silver spin, no bomb.
  • Every 30th zone is a super zone: risk-free golden spin with special rewards.
  • You can leave (collect everything) only when the wheel is idle and the zone is safe/super.
  • Hit a bomb → Give Up (lose all, restart) or Revive with gold / ad (bonus continue system).

How to play

  • SPIN (center button) — spin the wheel.
  • LEAVE — collect your rewards and start a fresh run (safe/super zones only).
  • On a bomb: Give Up, Revive (25 gold), or Revive (ad).

Tech & architecture

Clean, layered, testable codebase built around SOLID / OOP with proper design patterns:

  • MVPGameplayPresenter orchestrates pure-C# logic and dumb Views.
  • State MachineGameStateMachine (Idle / Spinning / GameOver) guards valid actions.
  • ScriptableObjects (data-driven, editable from the editor):
    • RewardDefinitionSO — one asset per item (icon, isBomb, scale).
    • WheelConfigSO — a wheel's slices + visuals.
    • GameSettingsSO — intervals, wheels, scaling, revive cost, currencies.
  • Observer — wallet / state changes notify the UI via events.
  • Assembly Definitions keep dependencies one-way: Core ← Data ← UI (+ Tests, Editor).

Layers

WoF.Core   pure logic + data (RewardWallet, ZoneProgress, SpinResolver, GameStateMachine, RewardDefinitionSO)
WoF.Data   ScriptableObjects (WheelConfigSO, GameSettingsSO)
WoF.UI     Views + Presenter (WheelView, HUDView, popups, animations)
WoF.Tests  EditMode unit tests (zone rules, wallet, weighted spin)

Other: TextMeshPro, DOTween (spin feel, reward fly, popups), Sprite Atlas, unit tests, Canvas Scaler Expand for multi-aspect (20:9 / 16:9 / 4:3).

Build / Download

The Android APK is attached to the latest Release.

Screenshots & gameplay video

Screenshots (20:9 / 16:9 / 4:3) and a gameplay video:

▶️ Google Drive — screenshots & video

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