Raycastcpp#22
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RAW native bridge to the engine world-intersect primitives + live prop-memory walk, backing Py4GWCoreLib Map.Raycast. All derived math (normalize, segment length, blocked decision, hit reconstruction, prop-mesh v*M) stays in Python; C++ returns raw engine numbers verbatim. Binds MapCliQueryIntersection (RayCast), ITerrain::QueryIntersection (RayCastTerrain, returns a parametric hit fraction), and IProps::IntersectGeometry via the per-geoset CIGrModel::IntersectCone (RayCastInteractive), plus prop enumeration (GetProps) and raw collision-mesh extraction (GetPropGeometry). Includes the n_scanned == -1 "probe could not run" sentinel and a unit-vector precondition guard against the engine's "Invalid unit vector" abort.
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Superseded by #23. This PR was based on the fork's main branch, so it bundled 13 unrelated files (CrashHandler, name_obfuscation, Combatevents, ItemMgr, etc.). The new PR is raycast-only (src/py_map.cpp, +417) off a clean upstream/main base. |
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