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Releases: anderslanglands/alShaders2

2.0.0 beta 4

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@anderslanglands anderslanglands released this 31 May 07:34

Fixed crash with multiple Cryptomatte nodes in the scene. Having multiple Cryptomattes is still not recommended, certain things like sidecar manifests can break as a result.

2.0.0-beta3

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@anderslanglands anderslanglands released this 28 Apr 23:01
  • Support Arnold 5.1 adaptive sampling
  • Support for mixed bit-depth EXR files
  • Support long object names (up to 2048 characters)
  • Added preview_in_exr control
  • False (default): Omit preview channels when EXR drivers are being used
  • True: Keep behavior as usual
  • Support C4DtoA Arnold 5.1 naming changes
  • Add controls to disable various kinds of name processing
  • Switched to Daniel Schmidt's faster hash to float code

Note:

2.0.0b2

2.0.0b2 Pre-release
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@anderslanglands anderslanglands released this 18 Sep 07:48

Beta 2 release notes:

Features

  • Test suite for developers
  • Added Cinema 4D name parsing (Sen Haerens)
  • aov_shader metadata for KtoA and MtoA
  • Unicode and special characters in names are now tested and supported

Bugs

  • Restored Maya name in special cases (ns1:obj1|ns2:obj2)
  • Fixed some crashes with malformed names, added tests for this
  • Fixed metadata when rendering multiple Cryptomattes into one EXR file (Sen Haerens)
  • Fixed metadata with multiple drivers if one driver did not support metadata (Sen Haerens)
  • Fixed manifests in custom Cryptomattes
  • Fixed manifests for standard cryptomattes with array (per poly) overrides
  • Fixed special characters (quotes, slashes) in manifests
  • Manifests no longer include list aggregate nodes (Sen Haerens)
  • Fixed issue passing AtStrings to variadic arguments in gcc older than 4.8.x (Sachin Shrestha)
  • Statically link the stdc++ lib (Sachin Shrestha)

2.0.0b1

2.0.0b1 Pre-release
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@anderslanglands anderslanglands released this 09 Jul 04:46

Initial release. Currently only contains the Cryptomatte AOV shader provided by Jonah Friedman and Andy Jones.