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Offline First Chat App

coverage style: very good analysis License: MIT

Generated by the Very Good CLI 🤖

Offline First Chat App

An offline-first chat application built using Flutter, Supabase, and PowerSync. The app allows real-time messaging with offline support, enabling users to continue chatting seamlessly even without an internet connection. When the connection is restored, the app synchronizes messages automatically.

Features

  • Offline-First Approach: Users can send and receive messages even while offline. Messages are queued and synced when the internet connection is restored.
  • Real-Time Messaging: Leverages Supabase for real-time messaging and data synchronization.
  • Authentication: User authentication with Supabase for secure login and registration.
  • PowerSync Integration: Manages offline storage and sync operations, ensuring that all data is persisted locally and synced reliably.
  • Push Notifications: Get notified of new messages even when the app is closed or running in the background.
  • Flutter: Cross-platform support for iOS and Android.
  • Supabase: Backend as a Service (BaaS) for real-time data synchronization and authentication.

Tech Stack

  • Flutter: Frontend framework for building the app UI and logic.
  • Supabase: Backend service for real-time data, authentication, and storage.
  • PowerSync: Sync engine that manages offline data storage and synchronizes when back online.

Getting Started 🚀

This project contains 3 flavors:

  • development
  • staging
  • production

To run the desired flavor either use the launch configuration in VSCode/Android Studio or use the following commands:

# Development
$ flutter run --flavor development --target lib/main_development.dart

# Staging
$ flutter run --flavor staging --target lib/main_staging.dart

# Production
$ flutter run --flavor production --target lib/main_production.dart

*Offline First Chat App works on iOS, Android, Web, and Windows.


Running Tests 🧪

To run all unit and widget tests use the following command:

$ flutter test --coverage --test-randomize-ordering-seed random

To view the generated coverage report you can use lcov.

# Generate Coverage Report
$ genhtml coverage/lcov.info -o coverage/

# Open Coverage Report
$ open coverage/index.html

Working with Translations 🌐

This project relies on flutter_localizations and follows the official internationalization guide for Flutter.

Adding Strings

  1. To add a new localizable string, open the app_en.arb file at lib/l10n/arb/app_en.arb.
{
    "@@locale": "en",
    "counterAppBarTitle": "Counter",
    "@counterAppBarTitle": {
        "description": "Text shown in the AppBar of the Counter Page"
    }
}
  1. Then add a new key/value and description
{
    "@@locale": "en",
    "counterAppBarTitle": "Counter",
    "@counterAppBarTitle": {
        "description": "Text shown in the AppBar of the Counter Page"
    },
    "helloWorld": "Hello World",
    "@helloWorld": {
        "description": "Hello World Text"
    }
}
  1. Use the new string
import 'package:offline_first_chat_app/l10n/l10n.dart';

@override
Widget build(BuildContext context) {
  final l10n = context.l10n;
  return Text(l10n.helloWorld);
}

Adding Supported Locales

Update the CFBundleLocalizations array in the Info.plist at ios/Runner/Info.plist to include the new locale.

    ...

    <key>CFBundleLocalizations</key>
	<array>
		<string>en</string>
		<string>es</string>
	</array>

    ...

Adding Translations

  1. For each supported locale, add a new ARB file in lib/l10n/arb.
├── l10n
│   ├── arb
│   │   ├── app_en.arb
│   │   └── app_es.arb
  1. Add the translated strings to each .arb file:

app_en.arb

{
    "@@locale": "en",
    "counterAppBarTitle": "Counter",
    "@counterAppBarTitle": {
        "description": "Text shown in the AppBar of the Counter Page"
    }
}

app_es.arb

{
    "@@locale": "es",
    "counterAppBarTitle": "Contador",
    "@counterAppBarTitle": {
        "description": "Texto mostrado en la AppBar de la página del contador"
    }
}

Generating Translations

To use the latest translations changes, you will need to generate them:

  1. Generate localizations for the current project:
flutter gen-l10n --arb-dir="lib/l10n/arb"

Alternatively, run flutter run and code generation will take place automatically.

About

An offline-first chat application built using Flutter, Supabase, and PowerSync. The app allows real-time messaging with offline support, enabling users to continue chatting seamlessly even without an internet connection. When the connection is restored, the app synchronizes messages automatically.

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