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Zarnosch edited this page May 22, 2016
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Welcome to the UnitySplines wiki!
This is just some code to learn better about splines.
- single spline segment
- connecting spline segemnts
- continuous connecting of splines (c2 and c1 isn´t stable, its still usable for now)
- degree elevation of single spline segments
- normal and tangent vector of the spline visualisation
- handle closed splines
- default splines (circle etc.)
- degree elevation with consideration of weights (because up to now all control points have a weight, standart = 1)
- create a single surface out of 2 splines
- create a surface out of 4 splines with the same degree
- visualisation of normals, tangent and control points
- rendering of a real surface with unity-mesh
- connection surfaces
- connecting surfaces with c1 and c2 continuity
- implement default surfaces / closed surfaces (volumes!?)
- triangle surfaces
- ui which can be used to connect, extrude and create new splines/surfaces
- manipulating controlpoints to runtime in gamemode
- use it in a game
- make a little demo/animation-clip
- combine with particle effects
- combine with shader