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Zarnosch edited this page May 22, 2016 · 3 revisions

Welcome to the UnitySplines wiki!

This is just some code to learn better about splines.

ToDo:

splines

  • single spline segment
  • connecting spline segemnts
  • continuous connecting of splines (c2 and c1 isn´t stable, its still usable for now)
  • degree elevation of single spline segments
  • normal and tangent vector of the spline visualisation
  • handle closed splines
  • default splines (circle etc.)
  • degree elevation with consideration of weights (because up to now all control points have a weight, standart = 1)

surfaces

  • create a single surface out of 2 splines
  • create a surface out of 4 splines with the same degree
  • visualisation of normals, tangent and control points
  • rendering of a real surface with unity-mesh
  • connection surfaces
  • connecting surfaces with c1 and c2 continuity
  • implement default surfaces / closed surfaces (volumes!?)
  • triangle surfaces

interacting

  • ui which can be used to connect, extrude and create new splines/surfaces
  • manipulating controlpoints to runtime in gamemode

further work

  • use it in a game
  • make a little demo/animation-clip
  • combine with particle effects
  • combine with shader

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