[feat] Acceleration and Flipping Gravity#100
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However, my implementation for flipping gravity has some limitations. The "glfwGetKey" function is rarely consecutive when holding a key. So, for every rigid body ( If there are better implementations, you may replace this one. |
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However, my implementation for flipping gravity has some limitations. The "glfwGetKey" function is rarely consecutive when holding a key. So, for every rigid body ( If there are better implementations, you may replace this one. |
New keys are added:
[x]: The ball rotation has 1.5x acceleration when holding
[c]: Flip the ball's gravity