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Last Call Center 🎮 An AI-powered apocalypse customer service game

Trailer

Demo

🏆 Global Supercell AI Game Hackathon Feb 6–8, 2026


IMPORTANT!

You need Neocortex API to play the game. https://docs.neocortex.link/


PROJECT OVERVIEW

Last Call Center is a first-person, narrative-driven, AI-assisted game created during the Global Supercell AI Game Hackathon. The project was developed in an intense multi-day sprint with a strong focus on atmosphere, storytelling, and AI-driven interactions.

You are not here to save the world. You are here to keep it operational for five more minutes.


STORY

The apocalypse didn’t come in one form. It came in all of them.

Yesterday morning started with a routine system check. At 08:42 GMT, seismic alerts triggered across three continents. Asteroids, volcanoes, power failures, biological threats, and even reality itself began to unravel.

By noon, the world had agreed on one thing: This was it.

And yet, somehow, the internet was still partially online.


THE COMPANY

You work for OmniSure Solutions™ — a fully outsourced, fully automated, fully insured customer service provider. OmniSure doesn’t sell products. It sells responses.

When companies don’t want to deal with angry customers, legal gray areas, emotional breakdowns, or ethically questionable edge cases, everything is forwarded to OmniSure.

When the apocalypse started, most coworkers evacuated.

But the calls didn’t stop. They rerouted.


YOUR ROLE

You were supposed to be off yesterday. Your contract technically ended six months ago, but the system never processed it.

Now, as reality collapses outside your office window, customers are calling about:

  • Refunds under “force majeure”
  • Warranties that don’t mention planetary destruction
  • Auto-renewed subscriptions during the end of civilization
  • Service-level agreements they believe the apocalypse violates

The phones keep ringing. The chat queues keep filling. Your headset still works.

Welcome back to work.


GAMEPLAY

Last Call Center is a first-person customer service simulator where you:

  • Handle AI-driven apocalyptic support tickets
  • Manage rising stress levels during your shift
  • Interact with the office environment
  • Use stress-relief items to stay functional
  • Try to survive the shift without breaking down completely

Player decisions directly influence stress, pacing, and outcome.


TECHNOLOGIES USED

  • Unity – Core game engine
  • Neocortex AI – Dynamic customer dialogue and response evaluation
  • Hyper3D – 3D asset creation and rapid prototyping
  • TextMeshPro – UI text rendering
  • Unity Audio System – Spatial audio and environmental effects

Neocortex and Hyper3D logos appear in-game as environmental storytelling elements.


🎨 Easter Eggs & References

⚠️ Click to reveal spoilers

Hidden Details in the Environment

  • Office Poster: Features "Shattered Alibis", the winning game from the previous Supercell AI Game Hackathon
    Watch the original game

  • Tech Logos: Neocortex and Hyper3D logos displayed on office furniture as a tribute to the tools used to build the game


HACKATHON CHALLENGE

Build the future of gaming with AI. Create a brand-new AI-powered game, reinvent a classic, or develop a groundbreaking AI demo.

Winners receive a free ticket straight to the interview phase of the upcoming Supercell AI Lab.


TECHNICAL IMPLEMENTATION

CORE SCRIPTS OVERVIEW

InteractableObject.cs Base interaction system handling all clickable objects (phone, monitor, items).

VideoNeocortexStarter.cs AI conversation starter responsible for random customer prompt selection.

NeocortexScoreTracker.cs AI response evaluator modifying stress based on POSITIVE or NEGATIVE actions.

StressManager.cs Central stress system (Singleton) controlling escalation and Game Over at 100%.

StressBarUI.cs Visual stress indicator using a color-coded animated bar.

StressReliefItem.cs Defines stress relief items such as energy drinks, cigarettes, and coffee.

RandomDistantSounds.cs Atmospheric background system using randomized 3D spatial audio.

MobilephoneAudio.cs Phone voice effect with frequency filtering and distortion for realistic call audio.


TEAM

Created during a 3-day hackathon sprint by passionate developers pushing the boundaries of AI-powered narrative gaming.

Contributors

WolfhunterHUN papszii DeadWolf007

About

The apocalypse is here. The hotline is still open. Talk to emotional AI callers in real time, de-escalate chaos, and discover that even at the end of the world… someone wants a refund.

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