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- Status: Open.#86 In Vinc3r/ReTiCo;
code readability: separate ops & panels
enhancementmake life easier againmake life easier againStatus: Open.#85 In Vinc3r/ReTiCo;select all objects having negative scale
enhancementmake life easier againmake life easier againMeshesMeshes tabMeshes tabStatus: Open.#84 In Vinc3r/ReTiCo;assign random object color but same for instances
enhancementmake life easier againmake life easier againMeshesMeshes tabMeshes tabStatus: Open.#83 In Vinc3r/ReTiCo;uv box mapping: set a value for specific materials
enhancementmake life easier againmake life easier againUVsUVs tabUVs tabStatus: Open.- Status: Open.#81 In Vinc3r/ReTiCo;
update documentation screenshots
documentationnever forget the doc', even if no one read itnever forget the doc', even if no one read itStatus: Open.#74 In Vinc3r/ReTiCo;easy checker
MaterialsMaterials tabMaterials tabStatus: Open.#70 In Vinc3r/ReTiCo;ability to activate more than only 2 UV chans
enhancementmake life easier againmake life easier againStatus: Open.Materials: add a ReTiCo tab on Shader Editor, to tweak current shown material
enhancementmake life easier againmake life easier againMaterialsMaterials tabMaterials tabStatus: Open.Materials: should works even if not mesh type
enhancementmake life easier againmake life easier againMaterialsMaterials tabMaterials tabStatus: Open.- Status: Open.#51 In Vinc3r/ReTiCo;