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The user uses pygame to develop a complex 2D game with the following mechanics:

  • Movable red square (player)
  • Max. 5 yellow squares appear per click
  • Blue dots follow the player
  • On contact with player: green triangle appears randomly
  • Green triangle replaces the target of the blue dots
  • On reaching the triangle: both disappear, a blue square appears, chases the player, slows him down on contact
  • 4 blue squares → Player turns blue himself, movement blocked → Game over
  • Timer: Game over if no yellow square is collected for 30s
  • Green triangle can be 'fed' with yellow square → turns into a second red square
  • Second red square chases green triangles, slower than player
  • If player or 2nd red square touches the green triangle: +60s and protective shield for 2nd red square
  • Aim of the game: create a green triangle and become a blue square yourself
  • Map has alpha wall (soft boundary)
  • Score display counts collected yellow squares.

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GitHub Desktop tutorial repository

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