feat: spatial hash grid, off-screen double-buffering, virtual camera zoom/pan for GridMap - #30
Merged
elizabetheonoja-art merged 3 commits intoJun 17, 2026
Conversation
…zoom/pan for GridMap Implement performance improvements for 500+ grid resource node rendering: - SpatialHashGrid class (src/utils/spatial.ts) partitions canvas into CELL_SIZE cells and only queries visible nodes per frame - Off-screen canvas double-buffering separates drawing from compositing, preventing visual artifacts - devicePixelRatio-aware canvas scaling for sharp Retina rendering - Virtual camera transform supporting zoom (scroll wheel, 0.5x-5x) and pan (click-drag), culling off-screen nodes entirely - ResizeObserver with 100ms debounce to avoid layout thrashing - Batch node data updates within a single rAF frame - Per-frame resource pulsation via Date.now() sine wave - Viewport-constrained grid line drawing (only lines in visible range) - Pointer capture for reliable drag tracking
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fix errors so tests can pass |
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Scope
Rendering 500+ grid resource nodes with per-frame resource pulsation, status coloring, and connection lines causes significant UI lag on mid-range devices. This PR addresses the performance bottlenecks.
Changes
\src/utils/spatial.ts\ (new)
\src/components/spatial/GridMap.tsx\
Resolution Strategy
Closes #2