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Releases: UselessSolutions/TerrainAPI

b1.2.0 Ore Generation Configs

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@UselessBullets UselessBullets released this 31 Oct 12:45

Change Log

Additions:

  • Ore generations Config jsons

Changes:

  • Deprecated setOreValues(String, int, int, int, float) change to setOreValues(String, Block, int, int, float)

b1.1.3 Crash Fix

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@UselessBullets UselessBullets released this 19 Oct 23:02

Change Log

Changes:

  • TerrainAPI Initialization moved to game start

b1.1.2 Small Addition

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@UselessBullets UselessBullets released this 19 Oct 21:50

Change Log

Additions:

  • Hashmap for random grass type

b1.1.1 Made Generator method Public

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@UselessBullets UselessBullets released this 19 Oct 21:18

Change Log

Changes:

  • GeneratorFeatures addcomplexfeature is now public

b1.1.0 Nether Support

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@UselessBullets UselessBullets released this 19 Oct 18:13

Change Log

Additions:

  • Parameters Enum for more getting specific objects out of the parameters array
  • API Entry points for initialization (Makes terrain API able to easily be an optional dependency)
  • API support for the Nether

Changes:

  • Large internal refactoring

b1.0.0 Now in Beta!

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@UselessBullets UselessBullets released this 18 Oct 04:35
3b45034

Initial Release!

The API by itself keeps terrain generation very similar to that of vanilla BTA, the rewrite has caused some changes between the two.
In my testing I've noticed that TerrainAPI actually generates chunks slightly faster than in vanilla BTA (Non Conclusively).
Feel free to contribute or make suggestions!