Skip to content
Open
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
74 changes: 74 additions & 0 deletions TerraAngelPatches/Terraria/Projectile.cs.patch
Original file line number Diff line number Diff line change
@@ -1,5 +1,13 @@
--- src/Terraria/Terraria/Projectile.cs
+++ src/TerraAngel/Terraria/Projectile.cs
@@ -3,6 +_,7 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using ReLogic.Utilities;
+using TerraAngel.Tools.Exploit;

Copy link
Copy Markdown
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

被 patch 的文件不能随便加using,换成下面用全称的方式

using Terraria.Audio;
using Terraria.Chat;
using Terraria.DataStructures;
@@ -20118,6 +_,7 @@
flag = true;
}
Expand Down Expand Up @@ -64,6 +72,72 @@
rotation = rotation.AngleLerp(idleRotation3, 0.45f);
if (Main.rand.Next(20) == 0)
{
@@ -68518,7 +_,17 @@
num37 = 5f;
}

+ if (ToolManager.GetTool<TerrariaPrismTool>().IsToolProjectile(whoAmI))
+ {
+ if (velocity == Vector2.Zero)
+ {
+ velocity = -Vector2.UnitY;
+ }
+ }
+ else
+ {
- damage = (int)((float)player.inventory[player.selectedItem].damage * player.magicDamage);
+ damage = (int)((float)player.inventory[player.selectedItem].damage * player.magicDamage);

Copy link
Copy Markdown
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

这边一般习惯是在patch上不做任何额外缩进,方便版本更新后patcher fuzzy match

+ }
ai[0] += 1f;
ai[1] += 1f;
bool flag8 = false;
@@ -68538,7 +_,7 @@
{
ai[1] = 0f;
flag9 = true;
- if (Main.myPlayer == owner)
+ if (Main.myPlayer == owner && !ToolManager.GetTool<TerrariaPrismTool>().IsToolProjectile(whoAmI))
{
float num39 = player.inventory[player.selectedItem].shootSpeed * scale;
Vector2 vector18 = vector;
@@ -68588,20 +_,33 @@

if (flag9 && Main.myPlayer == owner)
{
- bool flag10 = false;
- flag10 = !flag8 || player.CheckMana(player.inventory[player.selectedItem].mana, pay: true);

Copy link
Copy Markdown
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

不要做多余修改,不然patcher不好识别

- if (player.channel && flag10 && !player.noItems && !player.CCed)
+ bool flag10 = !flag8 || player.CheckMana(player.inventory[player.selectedItem].mana, pay: true);
+ if (ToolManager.GetTool<TerrariaPrismTool>().IsToolProjectile(whoAmI))
+ {
+ if (ai[0] == 181f)
+ {
+ Vector2 center2 = base.Center;
+ int num41 = damage;
+ for (int m = 0; m < 6; m++)
+ {
+ var index = NewProjectile(GetProjectileSource_FromThis(), center2.X, center2.Y, velocity.X, velocity.Y, 632, num41, knockBack, owner, m, whoAmI);
+ Main.projectile[index].timeLeft = int.MaxValue;
+ }
+ netUpdate = true;
+ }
+ }
+ else if (player.channel && flag10 && !player.noItems && !player.CCed)

Copy link
Copy Markdown
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

else
if (xxx)
这样patcher好识别

{
if (ai[0] == 1f)
{
Vector2 center2 = base.Center;
+ int num41 = damage;
Vector2 vector19 = Vector2.Normalize(velocity);
if (float.IsNaN(vector19.X) || float.IsNaN(vector19.Y))
{
vector19 = -Vector2.UnitY;
}

- int num41 = damage;

Copy link
Copy Markdown
Member

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

这个也是,不要做多余修改,不然patcher不好识别

for (int m = 0; m < 6; m++)
{
NewProjectile(GetProjectileSource_FromThis(), center2.X, center2.Y, vector19.X, vector19.Y, 632, num41, knockBack, owner, m, whoAmI);
@@ -79444,7 +_,7 @@
Vector2 value13 = vector73.RotatedBy(((num904 == 0) ? 1f : (-1f)) * ((float)Math.PI * 2f) / (num899 * 2f));
for (float num905 = 0f; num905 < num902; num905++)
Expand Down
Original file line number Diff line number Diff line change
@@ -0,0 +1,58 @@
using System;
using System.Collections.Generic;

namespace TerraAngel.Tools.Exploit;

public class TerrariaPrismTool : Tool
{
public override string Name => GetString("TerrariaPrism Tool");

public override ToolTabs Tab => ToolTabs.MiscTools;

private bool _fireLaser;

private int _damage = 200;

private readonly HashSet<int> _projectiles = [];

public override void DrawUI(ImGuiIOPtr io)
{
ImGui.PushID(nameof(TerrariaPrismTool));

if (ImGui.CollapsingHeader(GetString("TerrariaPrism")))
{
if(ImGui.Checkbox(GetString("Enable"), ref _fireLaser))
{
if (_fireLaser)
{
for (var dir = 0; dir < 8; dir++)
{
var angle = dir * (float)Math.PI / 4f;
var direction = new Vector2((float)Math.Sin(angle), -(float)Math.Cos(angle));
var projIndex = Projectile.NewProjectile(Projectile.GetNoneSource(), Main.LocalPlayer.Center, direction, ProjectileID.LastPrism, _damage, 10, Main.myPlayer, 180f, 0f, 0f);
_projectiles.Add(projIndex);
}
}
else
{
_projectiles.Clear();
Comment thread
Controllerdestiny marked this conversation as resolved.
}
}

if (ImGui.SliderInt(GetString("Damage"), ref _damage, 1, 1000) && _projectiles.Count > 0)
{
foreach (var index in _projectiles)
{
Main.projectile[index].damage = _damage;
}
}
}

ImGui.PopID();
}

public bool IsToolProjectile(int projectileIndex)
{
return _projectiles.Contains(projectileIndex);
}
}