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Add OMEGA V10.2 AR pipeline modules with forced overlay validation and MediaPipe live-stream fixes#351

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Add OMEGA V10.2 AR pipeline modules with forced overlay validation and MediaPipe live-stream fixes#351
Copilot wants to merge 2 commits into
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copilot/activate-overlay-function

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Copilot AI commented May 27, 2026

This PR introduces the OMEGA V10.2 backend AR pipeline components requested for TryOnYou and wires in supporting modules for production launch, forced overlay validation, and render certification. It also resolves MediaPipe LIVE_STREAM initialization issues and removes per-frame engine re-instantiation in the production pipeline.

  • AR rendering and orchestration modules

    • Added new Python modules under api/ for AR composition and orchestration:
      • ar_engine.py
      • overlay_manager.py
      • omega_full_system.py
      • system_config.py
      • production_pipeline.py
      • empire_launcher.py
  • MediaPipe task integration (v0.10.x path)

    • Added mediapipe_setup.py and robert_engine.py with Task API landmarker setup.
    • Included required result_callback for RunningMode.LIVE_STREAM to prevent invalid landmarker initialization.
  • Forced validation and audit layer

    • Added force_overlay_validation.py for direct synthetic garment injection on frames.
    • Added render_audit.py to certify overlay injection state in pipeline execution.
  • Dependency alignment for OMEGA runtime

    • Updated api/requirements.txt with runtime dependencies required by the new modules:
      • opencv-python-headless==4.9.0.80
      • numpy==1.26.0
      • mediapipe==0.10.9
      • psutil==5.9.5
  • Pipeline efficiency update

    • production_pipeline.py now reuses a module-level AR_Engine instance instead of allocating one per call.
# api/production_pipeline.py
from ar_engine import AR_Engine

_engine = AR_Engine()

def run_production_pipeline(frame, user_data):
    nodes = user_data.extract_nodes()
    fit = user_data.calculate_fit()
    return _engine.apply_biometric_overlay(frame, nodes, {"fit": fit})

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vercel Bot commented May 27, 2026

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Project Deployment Actions Updated (UTC)
tryonyou-app Error Error May 27, 2026 7:54pm
tryonyou-pilot Error Error May 27, 2026 7:54pm

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Yes

@LVT-ENG LVT-ENG marked this pull request as ready for review May 27, 2026 19:54
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Uds

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LVT-ENG commented May 30, 2026

@cursoragent

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Pull request overview

This PR adds a new backend AR/OMEGA rendering subsystem under api/, including overlay rendering, MediaPipe pose landmarker setup, pipeline orchestration, validation, and launcher utilities. It also expands Python runtime dependencies for OpenCV, NumPy, MediaPipe, and psutil.

Changes:

  • Added AR overlay/rendering modules and a production pipeline wrapper.
  • Added MediaPipe PoseLandmarker setup and RobertEngine integration.
  • Added forced overlay validation, render audit, system config, and launcher modules.

Reviewed changes

Copilot reviewed 11 out of 11 changed files in this pull request and generated 6 comments.

Show a summary per file
File Description
api/ar_engine.py Adds AR overlay drawing engine and singleton instance.
api/overlay_manager.py Adds biometric overlay manager for node/fit rendering.
api/omega_full_system.py Adds full-system overlay processor and sensor initialization hooks.
api/system_config.py Adds OMEGA protocol configuration object.
api/production_pipeline.py Adds production pipeline wrapper around AR_Engine.
api/mediapipe_setup.py Adds MediaPipe PoseLandmarker setup helper.
api/robert_engine.py Adds RobertEngine MediaPipe frame processor.
api/empire_launcher.py Adds launcher for RobertEngine/Empire mode.
api/force_overlay_validation.py Adds synthetic overlay injection helper.
api/render_audit.py Adds render pipeline certification helper.
api/requirements.txt Adds OpenCV, NumPy, MediaPipe, and psutil dependencies.

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Comment thread api/robert_engine.py
Comment thread api/robert_engine.py
Comment thread api/mediapipe_setup.py
Comment thread api/empire_launcher.py
Comment thread api/requirements.txt
Comment thread api/omega_full_system.py
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Yes

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Supercommit_max.sh

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Yes

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Yes

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Yee

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LVT-ENG commented Jun 3, 2026

Supercommit_max.sh

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3 participants