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De-Whitelist Overseer - #461

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DDrakov wants to merge 6 commits into
Triad-Sector:mainfrom
DDrakov:de-whitelist-overseer
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De-Whitelist Overseer#461
DDrakov wants to merge 6 commits into
Triad-Sector:mainfrom
DDrakov:de-whitelist-overseer

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@DDrakov

@DDrakov DDrakov commented Aug 3, 2026

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About the PR

#VibeChanges de-whitelist the overseer since majority of command can already do their work. So why bother having it whitelisted.
And change the 4G Bulwark knuckle duster into laser shotgun gloves that can self recharge (nerfed shotgun laser stat) and nerf it's speed

Why / Balance

Need more Overseer
Nerfe Bulwark HoS because holy shit it's strong

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Requirements

  • I have read relevant guidelines/documentation to this PR found on our devwiki.
  • I have added media to this PR or it does not require an ingame showcase.
  • I can confirm this PR contains either no AI-generated content, or AI-generated content that meets our guidelines.

How to test

Just go into devenv lmao

Breaking changes

Changelog

🆑

  • remove: Removed Overseer whitelist.
  • tweak: The Bulwark 4G shotgun gloves have been swapped for laser shotgun gloves.
  • tweak: Increased Bulwark Modsuit speed penalty.
  • tweak: Minor armor increase for Bulwark Modsuit.

@github-actions github-actions Bot added YML No C# Doesn't contain any C# code size/S S: Untriaged labels Aug 3, 2026
@Triad-Sector Triad-Sector changed the title De whitelist overseer De Whitelist Overseer Aug 3, 2026
@DDrakov DDrakov changed the title De Whitelist Overseer De-Whitelist Overseer Aug 3, 2026
Comment thread Resources/Prototypes/_Goobstation/Entities/Clothing/OuterClothing/modsuit.yml Outdated

@mnva0 mnva0 left a comment

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Splendid! Sorry I couldn't test this; being called to do something. Will test and approve if nobody else beats me to it today

Comment thread Resources/Prototypes/_Goobstation/Entities/Clothing/Hands/modsuit.yml Outdated
Comment thread Resources/Prototypes/_Goobstation/Entities/Clothing/Hands/modsuit.yml Outdated
Comment thread Resources/Prototypes/_Goobstation/Entities/Clothing/OuterClothing/modsuit.yml Outdated
@DDrakov

DDrakov commented Aug 6, 2026

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Noted and done

@mnva0 mnva0 left a comment

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Splendid! Some notes of things I discovered during testing

  • The Soldat (security modsuit) is faster with regular 4 gauge knuckledusters. The glove shotguns bullets are far faster
  • The Soldat modsuit has about equivalent armor from a glance
  • 2 close-range punches from a Bulwark is now enough to crit an unarmored Urist. This is equivalent to the NT energy shotgun
  • Long-range accuracy is quite bad but that's expected. The Soldat is more narrow
  • Slimepeople can eat modsuit gloves. I have already made an issue about this
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2 participants