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Releases: TriAxis-Games/RealtimeMeshComponent

v5.2.0

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@Koderz Koderz released this 22 Apr 15:58

Numerous fixes and performance improvements.
Support for UE 5.0-5.3 on all platforms.
Cleans up several parts of the core to lay foundation for pro.

Release 5.1.0

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@Koderz Koderz released this 24 Oct 06:08

Restructures interop between GT and RT to simplify/harden the update logic.
Implements new BP mesh builder.
Cleans up RMCSimple to support the new setup.

Release 5.0.5

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@Koderz Koderz released this 23 Jun 20:39

Fixes several issues around creation/updating meshes, and memory corruption/overuse.

Version 5.0

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@Koderz Koderz released this 28 Feb 05:34

First release of RMC v5 targeted at UE 5.0 and above!

RMC4.5 on UE5 Final Release

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@Koderz Koderz released this 23 Feb 17:25

Final release of RMC4.5 on UE5

RMC 4 Final Version

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@Koderz Koderz released this 23 Feb 17:20

This is the final release of RMC 4 from master branch.

RMC4 on UE5 Final Release

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@Koderz Koderz released this 23 Feb 17:22
d4017a8

Final release of RMC4 on UE5

Version 4.1.5 - Unreal Engine 4

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@Koderz Koderz released this 28 May 18:05
81768be
Merge pull request #213 from eddieataberk/patch-1

Restores velocities after recreating physics state

Version 4.1.4

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@Koderz Koderz released this 15 Sep 16:21

This is primarily a bug fix release. Primarily fixing DX12 related crash issues, as well as some initialization issues and core rendering.

Version 4.1.3

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@Koderz Koderz released this 02 Jul 17:50

Multiple minor fixes to blueprint category information required to build as an engine module.
Fixed crash due to GC of RuntimeMesh out from under the provider without disconnecting from the providers.
Fixed Clang compile issue with template in update data structs.