We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
There was an error while loading. Please reload this page.
This document introduces how to create and manage enemies.
Assets/_Dev/Scenes Dev/Enemy Dev
Enemy
Basic Enemy Controller
Basic Health Manager
Audio Source
Enemy Juicer
Pooled Object
Now we will setup the model
Basic Damage Handler
Simple Surface
Configure each of these components, each field should have a Tooltip
Create a prefab