Fix joint trajectory action cancel handling#40
Open
OnoFumiya wants to merge 2 commits into
Open
Conversation
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Summary
This PR adds proper action cancel handling for joint trajectory execution.
Previously, sending an action cancel request did not stop the joint motion.
While investigating this behavior, I found that cancel handling seems to have stopped working after the controller update that separated the controllers into head, arm, and hand controllers.
With this change, when an action cancel request is received, the current joint positions are held and the robot stops at its current posture.
Note that this behavior does not return the joints to their initial positions; it simply keeps the current joint states at the moment the cancel request is received.
Testing
The behavior was tested using the provided Gazebo simulator environment.
I do not currently own the physical hardware, so real robot testing has not been performed yet. However, the implementation is expected to behave correctly on the actual robot as well.
Additional Notes
This issue may also affect other robots in the SOBIT series, since the same controller architecture appears to be shared across multiple platforms.