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Releases: Taeveril/FFL2-Randomizer

3.2.0

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@Taeveril Taeveril released this 14 Jun 17:34
f1deabd
  • Added functionality to be able to choose MAGI at the start.

3.1.0

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@Taeveril Taeveril released this 31 May 23:32
e6529bb
  • Adjustable treasure randomization added.
  • Fixed an issue where talking to Leon in Exiled Town would graphically glitch the player.

3.0.0

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@Taeveril Taeveril released this 19 Apr 19:37
633daaf

Version 3.0.0 (4/19/2026):

  • Website now available for ROM generation: https://www.ffl2r.com/
  • Fixed a bug where shuffling worlds would also set the game as open world.

2.1.1

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@Taeveril Taeveril released this 08 Feb 20:42
4f44c53
  • Updated game display to the correct version (2.1)
  • Fixed Prism. Will now give an accurate read on rnamining magi in a given world.
  • Instead of mutants learning weaknesses, they will instead learn Flame/Blizzard/Lightng

2.1

2.1

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@Taeveril Taeveril released this 20 Jan 00:20
1a665d4
  • Added an "open world" option to the randomizer. Generating seeds will now require an input on how worlds should be shuffled (-w).
  • Fixed an issue where teleporting during Guardian Base could break logic and put players in a bad state.
  • Made it so teleporting to Guardian Base will now check where you are in that world's progression.

2.0.0

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@Taeveril Taeveril released this 11 Jan 20:54
0faf163

Version 2.0.0 (1/11/2026):

  • Rewrote entire codebase again, trying to adopt pythonic principles...sort of.
  • Redid Final Shop logic. The NPC will now appear after world completion.
  • Lowered the price of Selfix from 50,000 to 25,000
  • Fixed a bug where the Key in Venus' world was not required to open doors.
  • Fixed a bug where the teleport unlock for Ashura's World would set to an incorrect value.
  • Fixed a bug where using teleport would remove the guest character.

Version 1.0.0

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@Taeveril Taeveril released this 27 Dec 18:28
e2c459f

Feature complete!