A short, 1–2 sentence description of the project: what the game is, core idea, and platform.
Example: A small 2D/3D arcade racing game built with [ENGINE]. Race against AI opponents, collect power-ups, and try to set the best lap time.
- Features
- Demo
- Getting started
- Controls
- Building a release
- Contributing
- Roadmap
- License
- Acknowledgements
- Contact
- List core features: single-player vs AI, multiple tracks, car upgrades, leaderboard, local multiplayer, physics model, etc.
- Add any notable technical points (e.g., custom shaders, procedural tracks, networked multiplayer).
Insert screenshots or GIFs under docs/ or assets/ and link them here.
These instructions assume you will edit the placeholders below to match your engine or tech stack.
Prerequisites
- [Engine / runtime] e.g., Unity 2021.3+, Godot 4.0+, Python 3.10+, or Node.js 16+
- Any dependencies (e.g., pip packages, npm packages, Unity packages)
Installation
- Clone the repo
git clone https://github.com/SuperY613/Racing-game.git
cd Racing-game- Install dependencies / open project
- For Unity: open the project in Unity Hub.
- For Godot: open the project folder in Godot.
- For Python/Pygame: create virtual env and install
python -m venv .venv
source .venv/bin/activate # Windows: .venv\Scripts\activate
pip install -r requirements.txtRunning the game
- Unity: Press Play in the Editor.
- Godot: Run the main scene.
- Python:
python main.pyDocument the player controls (keyboard/controller) and any configurable settings.
Example:
- Arrow keys / WASD — steer
- Space — brake
- Left Shift — boost
- Enter — pause / menu
Describe how to build exports for your target platforms.
Examples:
- Unity: File → Build Settings → Build
- Godot: Export presets configured for Desktop / HTML5
- Python: use pyinstaller to create a standalone executable
If you want contributors, add a CONTRIBUTING.md and explain code style, how to file issues, pull request guidelines, and how to run tests (if any).
Suggested starter guidelines:
- Fork the repo, create a feature branch, open a PR.
- Keep commits small and focused. Add screenshots or recordings for visual changes.
- Short list of planned features and priorities (e.g., more tracks, AI improvements, controller support, multiplayer).
Add a LICENSE file (MIT, Apache-2.0, etc.) and reference it here.
Credit any assets, libraries, tutorials, or contributors used.
Your name / contact info / GitHub profile link.
Use GitHub Releases with semantic versioning and keep a CHANGELOG.md for major changes.
- Add at least one screenshot in
docs/orassets/and update the Demo section. - Add a LICENSE file.
- Consider adding CI (build badge), a code of conduct, and CONTRIBUTING.md.
