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Racing-game

Project status License Release

Short description

A short, 1–2 sentence description of the project: what the game is, core idea, and platform.

Example: A small 2D/3D arcade racing game built with [ENGINE]. Race against AI opponents, collect power-ups, and try to set the best lap time.

Table of contents

Features

  • List core features: single-player vs AI, multiple tracks, car upgrades, leaderboard, local multiplayer, physics model, etc.
  • Add any notable technical points (e.g., custom shaders, procedural tracks, networked multiplayer).

Demo

Insert screenshots or GIFs under docs/ or assets/ and link them here.

Example: Gameplay screenshot

Getting started

These instructions assume you will edit the placeholders below to match your engine or tech stack.

Prerequisites

  • [Engine / runtime] e.g., Unity 2021.3+, Godot 4.0+, Python 3.10+, or Node.js 16+
  • Any dependencies (e.g., pip packages, npm packages, Unity packages)

Installation

  1. Clone the repo
git clone https://github.com/SuperY613/Racing-game.git
cd Racing-game
  1. Install dependencies / open project
  • For Unity: open the project in Unity Hub.
  • For Godot: open the project folder in Godot.
  • For Python/Pygame: create virtual env and install
python -m venv .venv
source .venv/bin/activate   # Windows: .venv\Scripts\activate
pip install -r requirements.txt

Running the game

  • Unity: Press Play in the Editor.
  • Godot: Run the main scene.
  • Python:
python main.py

Controls

Document the player controls (keyboard/controller) and any configurable settings.

Example:

  • Arrow keys / WASD — steer
  • Space — brake
  • Left Shift — boost
  • Enter — pause / menu

Building a release

Describe how to build exports for your target platforms.

Examples:

  • Unity: File → Build Settings → Build
  • Godot: Export presets configured for Desktop / HTML5
  • Python: use pyinstaller to create a standalone executable

Contributing

If you want contributors, add a CONTRIBUTING.md and explain code style, how to file issues, pull request guidelines, and how to run tests (if any).

Suggested starter guidelines:

  • Fork the repo, create a feature branch, open a PR.
  • Keep commits small and focused. Add screenshots or recordings for visual changes.

Roadmap

  • Short list of planned features and priorities (e.g., more tracks, AI improvements, controller support, multiplayer).

License

Add a LICENSE file (MIT, Apache-2.0, etc.) and reference it here.

Acknowledgements

Credit any assets, libraries, tutorials, or contributors used.

Contact

Your name / contact info / GitHub profile link.

Changelog / Releases

Use GitHub Releases with semantic versioning and keep a CHANGELOG.md for major changes.

Notes for maintainers

  • Add at least one screenshot in docs/ or assets/ and update the Demo section.
  • Add a LICENSE file.
  • Consider adding CI (build badge), a code of conduct, and CONTRIBUTING.md.

About

No description, website, or topics provided.

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