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4 changes: 2 additions & 2 deletions resources/shaders/imgui_pix_shader.hlsl
Original file line number Diff line number Diff line change
Expand Up @@ -138,7 +138,7 @@ float4 main (PS_INPUT input) : SV_Target
// Other way around for everything else, we do not want a texture's alpha
else
{
out_col.a = 1.0f;
//out_col.a = 1.0f;
}

float4 orig_col = out_col;
Expand Down Expand Up @@ -396,4 +396,4 @@ float4 main (PS_INPUT input) : SV_Target
SanitizeFP (out_col);
};

#endif
#endif