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FsRaytracer

A raytracer written in F#, based on Raytracing in One Weekend by Peter Shirley.

Features

The raytracer fully implements the code from the book, but is written in a functional programming style. On top of the normal features, it also supports parallelized rendering.

Example

The RaytracerCLI binary will produce an image similar to this (but with lower resolution):

Example rendering

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