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Settings
Settings are saved in text files in the ~\settings\ directory. Here's an overview of settings:
When set to 1, the game will provide the player with helping arrows when using the regular 4-direction arrow keys. The game expects 2 key presses before a unit is moved. This was added because many laptops and some desktop keyboards lack a keypad.
Since Civilization was developed for the 320x200 screen resolution, which is 16:10, and most computers run at a 4:3, 16:9 or 5:4 screen resolution, scaling is needed and everyone has personal preferences. The aspect ratio settings offers several options, which will either scale, letterbox or expand the game content to the game window.
Automatic scaling scales to the maximum possible width and height without distorting any pixels, keeping the contents centred in the window. It might stretch pixels to a non-squared shape.
Fixed scaling scales to the maximum possible width and height while maintaining squared pixels, keeping the contents centred in the window.
Scaled (blurry) will stretch the game contents to fill the entire screen. This will cause the game to appear blurry.
Scaled and blurry will stretch the game contents to fill the screen while maintaining the 16:10 aspect ratio. The contents will be centered in the window. This setting will cause the game to appear blurry.
The Expand setting will attempt to render the game contents to resolutions above 320x200 pixels. This feature is incomplete and may have unexpected results. It will also cause the game to run slower. Below is a table with full screen resolutions and the virtual resolutions it will expand to:
| Resolution | Scale | Virtual Resolution |
|---|---|---|
| 512x384 | 1x | 512x384 |
| 640x480 | 2x | 320x240 |
| 800x600 | 2x | 400x300 |
| 1024x600 | 3x | 340x200 |
| 1024x768 | 3x | 340x256 |
| 1152x864 | 3x | 384x288 |
| 1280x720 | 3x | 424x240 |
| 1280x768 | 3x | 424x256 |
| 1280x1024 | 4x | 320x256 |
| 1366x768 | 3x | 452x256 |
| 1440x900 | 4x | 360x224 |
| 1600x1200 | 5x | 320x240 |
| 1920x1080 | 5x | 384x216 |
| 1920x1280 | 6x | 320x212 |
| 2560x1080 | 5x | 512x216 |
This changes the mouse cursor used by the game. Possible values are:
- 0 (default)
- 1 (built in/alternative)
- 2 (no mouse graphics, use OS native cursor
Setting this to 1 will enable an extra menu before starting a new game, where the player can select a map size. Map sizes other than Normal (80x50) are not compatible with the Save Game format. As such, the save game function will be disabled when selecting alternative map sizes.
This setting enables a debug (cheat) menu, where the player can change player advances, gold and science values, and add units to the game.
This enabled the Deity difficulty level.
Changing this to 1 will use an alternative animation for destroying units.
Setting these values to 320-512 (width), 200-384 (height), in combination with AspectRatio Expand, will force the game to use an alternative resolution. For example, setting width to 424 and height to 240 will force a 16:9 screen resolution.
Setting this to 1 will start the game in full screen mode.
The Graphics Mode setting has two possible values. Value 1 equals 256 colours (VGA mode). Value 2 equals 16 colours (EGA mode).
Setting this to 1 will start the game with the entire map visible. This is the same as using the Shift 5+6 cheat in game.
This setting will set the initial scale mode. For example, setting this to 2 will set scaling to 2x, meaning the game window will be 640x400 pixels (2 times 320x200 pixels).
Setting this to 1 will move the game side bar (info bar) to the right, just like in Sid Meier's Colonization.