A story about Death and Immortality
This project is still in development. You can experience the core features here.
- You play as a character who has been reincarnated by the binding which grants immortality to everyone in the ultradeveloped city of Mer.
- Every reincarnation fragments more and more of your memories, making spells harder to cast and making you vulnerable to the dangers of the world.
- You go on a journey to break this binding and free everyone from immortality.
Check out the full story
- Box2D
- Freetype
- glad
- glfw3
- glm
- imgui
- OpenGL
- pugixml
- EnTT
- tinyfiledialogs
- Clone this repo:
git clone https://github.com/sohiearth/dying-anima --recursive - cd into the newly cloned repo:
cd dying-anima - Use the
linuxconfigure preset to configure cmake.cmake --preset=linux
- If no vcpkg errors occurred, build the app using
cmake --build --preset=debug-linux(Debug) orcmake --build --preset=release-linux(Release) - Run the app
./build/linux/debug/dying-anima(Debug) ||./build/linux/release/dying-anima(Release)
Run build.sh. It will automatically detect your system, compile the project and run the executable.
- Download the latest Linux release.
- Install dependencies from your package manager.
pugixmlExample on arch:sudo pacman -Sy pugixml - Run (make sure working directory contains the assets folder.)
- Clone the repo using Visual Studio.
- Configure and build. Should be pretty simple.
- Download the latest Windows release.
- Run (make sure working directory contains the assets folder.)
- Clone this repo:
git clone https://github.com/sohiearth/dying-anima --recursive - cd into the newly cloned repo:
cd dying-anima - Use the
macosconfigure preset to configure cmake.cmake --preset=macos
- If no vcpkg errors occurred, build the app using
cmake --build --preset=debug-macos(Debug) orcmake --build --preset=release-macos(Release) - Run the app
./build/macos/debug/Dying Anima.app/(Debug) ||./build/macos/release/Dying Anima.app(Release) from Finder.
Run build.sh. It will automatically detect your system, compile the project and run the executable.
- Download the latest Mac release.
- Run the app.




