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e149fb1
Fixes raiders being unable to shoot indoor pawns
Krutchen May 13, 2016
a819330
Fixes raiders being unable to shoot indoor pawns
Krutchen May 13, 2016
64354ee
Add files via upload
Krutchen May 17, 2016
bb50a90
Add files via upload
Krutchen May 17, 2016
9077388
Merge pull request #1 from Krutchen/master
Thorbane Jul 7, 2016
a197eef
Fix Flashbang grenade Recipe
Thorbane Jul 7, 2016
a6991d2
Update source to A14
skyarkhangel Aug 2, 2016
d22a398
XML update to A14
skyarkhangel Aug 3, 2016
87e7b9d
Thorbane's fix flashbang grenade recipe
skyarkhangel Aug 3, 2016
8523295
Try merge
Thorbane Aug 3, 2016
9371988
Merge branch 'pr/5'
Thorbane Aug 3, 2016
8fed110
Fixed incendiary IED recipe
Aug 4, 2016
33afaa0
Corrected jobString for molotov cocktail recipe
Aug 4, 2016
064689a
Fixed incorrect ingredient filter for molotovs
Aug 4, 2016
06c1df5
Merge pull request #1 from LockdownRW/master
skyarkhangel Aug 5, 2016
87493c2
Fix mechanoid armor
Thorbane Aug 5, 2016
c663d61
gitignore
Thorbane Aug 5, 2016
898ae82
junk
Thorbane Aug 5, 2016
61aa0db
Merge pull request #2 from Thorbane/master
skyarkhangel Aug 6, 2016
1c6dd10
Fix error with empty casings, incendiary shells. Add explode mote to …
skyarkhangel Aug 6, 2016
c77b7a7
extra fix
skyarkhangel Aug 6, 2016
97f4301
Fix animal behavior, like broken manhunter
skyarkhangel Aug 6, 2016
80f7bf8
I think finally fixed incendiary bug
skyarkhangel Aug 7, 2016
895b68f
Merge pull request #8 from skyarkhangel/master
Thorbane Aug 7, 2016
9e17a41
Fix errors with mods that add plants; added armor to Tortoises
Thorbane Aug 7, 2016
7238049
Merge pull request #3 from Thorbane/master
skyarkhangel Aug 7, 2016
81bcb15
Casings no longer require another class.
Thorbane Aug 8, 2016
1d6db63
Fixed Thermobarics not exploding. And error in .303 xml
Thorbane Aug 8, 2016
1d00ceb
Fix thermo RPG config, tweak explosionComp
Thorbane Aug 8, 2016
a4cbdb0
Merge pull request #4 from Thorbane/master
skyarkhangel Aug 8, 2016
9d46647
Generate random one type of ammo.
skyarkhangel Aug 13, 2016
68d3e92
Casing refactor, Weapons can be ammo
Alicecomma Aug 22, 2016
7b498fd
Merge pull request #10 from Alicecomma/master
skyarkhangel Aug 22, 2016
ffde766
[fixes]
skyarkhangel Aug 22, 2016
039f2ea
...
skyarkhangel Aug 22, 2016
60c8b41
Added ability to pick up half of size stack ammo
skyarkhangel Aug 27, 2016
7c9b815
Merge remote-tracking branch 'refs/remotes/skyarkhangel/master'
Alicecomma Aug 28, 2016
ad6a28b
working A15
tommargar Oct 28, 2016
e98dc68
re-enabled supression
tommargar Oct 29, 2016
964fbe8
basic integration of drug policy / loadout maintab
tommargar Oct 29, 2016
a933e0a
itab adaptation
tommargar Oct 29, 2016
021eaca
detour fix for tryadd
tommargar Oct 29, 2016
4d023bb
changes
tommargar Oct 30, 2016
a3ec122
Merge pull request #13 from Killface1980/master
skyarkhangel Oct 31, 2016
d9634d5
Right tools to CR
skyarkhangel Nov 6, 2016
a8899e4
1.6.8 A15 update in test
skyarkhangel Nov 6, 2016
9067fe4
Rocket launcher proj. update
skyarkhangel Nov 6, 2016
7e65ea1
Attempt to fix motes
skyarkhangel Nov 6, 2016
c487f12
Added CR Defence
skyarkhangel Nov 6, 2016
069fcbd
Fix shot report
skyarkhangel Nov 6, 2016
cc47cc6
re-did changes
tommargar Nov 6, 2016
d54fb52
missing stuff for Achtung
tommargar Nov 6, 2016
a7c1e66
added dlls for compiling
tommargar Nov 6, 2016
2a256b5
added dlls for compiling
tommargar Nov 6, 2016
321ab50
TFH
tommargar Nov 6, 2016
d68dab5
Merge pull request #16 from skyarkhangel/Killface
skyarkhangel Nov 7, 2016
24c3540
added pee
tommargar Nov 7, 2016
e30bbce
make them pee
tommargar Nov 8, 2016
b023458
fixed peeing
tommargar Nov 8, 2016
95b1d37
pee sprayer location
tommargar Nov 8, 2016
09188fb
removed suppression for shield users with shield active
tommargar Nov 8, 2016
2338104
Merge pull request #18 from skyarkhangel/Killface
skyarkhangel Nov 8, 2016
5c5f0d0
Fixes & expressions update
skyarkhangel Nov 10, 2016
94b7beb
Fixes, NoCCL Required now
skyarkhangel Nov 11, 2016
9b6a045
Missed tools detour
skyarkhangel Nov 11, 2016
7177195
Fix recipes in loader bench.
skyarkhangel Nov 15, 2016
cab0dbb
source update
skyarkhangel Dec 17, 2016
de3a061
into hell
skyarkhangel Dec 17, 2016
36ff901
16U test release
skyarkhangel Dec 20, 2016
cadf7ba
Merge pull request #27 from skyarkhangel/a16_update
skyarkhangel Dec 20, 2016
b08047a
Merge pull request #10 from skyarkhangel/master
Thorbane Dec 21, 2016
0d67d91
Fix Buildings building instantly
Thorbane Dec 21, 2016
f108bff
Fix animal attack
skyarkhangel Dec 21, 2016
b03f8fc
Merge pull request #33 from skyarkhangel/a16_update
skyarkhangel Dec 21, 2016
44f6e20
Merge pull request #32 from Thorbane/master
skyarkhangel Dec 21, 2016
4542ff2
Fixed explosives not exploding
Thorbane Dec 21, 2016
bdf2826
Merge branch 'master' into master
skyarkhangel Dec 21, 2016
36e9e30
Merge pull request #34 from Thorbane/master
skyarkhangel Dec 21, 2016
91f7b1d
Merge pull request #11 from skyarkhangel/master
Thorbane Dec 21, 2016
1c1a0a8
Initial update for zhcn translation.
cainiaowu Dec 23, 2016
d1bdc9d
update
cainiaowu Dec 23, 2016
2e38cb3
Recompile for previous merge
duncanburke Dec 24, 2016
5efeb9f
Update Items_Resource_Manufactured.xml for A16
duncanburke Dec 24, 2016
35bf7ff
Merge pull request #39 from duncanburke/master
skyarkhangel Dec 24, 2016
60f331d
Thinktree update
skyarkhangel Dec 26, 2016
73c09d7
Merge branch 'master' of https://github.com/skyarkhangel/CombatRealism
skyarkhangel Dec 26, 2016
4d2cb91
Whitespace fixes in PawnKindDefs
duncanburke Dec 25, 2016
2583171
Update PawnKindDefs to A16
duncanburke Dec 25, 2016
961badb
Whitespace fixes in DamageDefs
duncanburke Dec 25, 2016
f13ccd5
Whitespace fixes in FactionDefs
duncanburke Dec 25, 2016
5385385
Split Factions.xml into Factions_Hidden.xml and Factions_Misc.xml
duncanburke Dec 25, 2016
bf0cfaf
Update FactionDefs to A16
duncanburke Dec 25, 2016
043718a
Whitespace fixes in Scenarios
duncanburke Dec 25, 2016
017d3e7
Moved StatDefs to Stats
duncanburke Dec 25, 2016
1ef3997
Whitespace fixes in Stats
duncanburke Dec 25, 2016
0f1009e
Whitespace fixes in ThingDefs_Buildings
duncanburke Dec 26, 2016
cde779e
Update ThingDefs_Buildings to A16
duncanburke Dec 26, 2016
3de5908
Whitespace fixes in ThingDefs_Items
duncanburke Dec 25, 2016
7109764
Update ThingDefs_Items to A16
duncanburke Dec 25, 2016
5901c3f
Whitespace fixes in ThingDefs
duncanburke Dec 25, 2016
cfd2433
Move ThingDefs to ThingDefs_Misc
duncanburke Dec 25, 2016
dc6484b
Split Plants_Cultivated into ThingDefs_Plants
duncanburke Dec 26, 2016
6499f75
Update ThingDefs_Misc to A16
duncanburke Dec 26, 2016
6c3cb9c
Whitespace fixes in ThingDefs_Races
duncanburke Dec 26, 2016
c1a0678
Split Boomanimals into Rodentlike and Tropical
duncanburke Dec 26, 2016
ae1c077
Update ThingDefs_Races to A16
duncanburke Dec 26, 2016
722f8db
Whitespace fixes in TraderKindDefs
duncanburke Dec 26, 2016
31bc111
Update TraderKindDefs to A16
duncanburke Dec 26, 2016
69e4e4f
Fix ammunition sometimes not spawning
duncanburke Dec 26, 2016
ae86b88
Improve rendering performance in the loadout management screen
duncanburke Dec 26, 2016
20e16e9
Remove extraneous logging in CompExplosiveCR
duncanburke Dec 27, 2016
703e830
Whitespace fixes in ThinkTreeDefs
duncanburke Dec 26, 2016
adee297
Update ThinkTreeDefs for A16
duncanburke Dec 26, 2016
910c667
Decrease pemmican bulk in proportion to its mass
duncanburke Dec 26, 2016
a41a1f0
Change ArtilleryShell to MortarShell
duncanburke Dec 27, 2016
fc91927
Fix double recipes for MortarShell
duncanburke Dec 27, 2016
a73f2f4
Merge pull request #41 from duncanburke/source_fixes
skyarkhangel Dec 27, 2016
1805676
Merge branch 'master' into xml_updates
skyarkhangel Dec 27, 2016
4a00293
Merge pull request #43 from duncanburke/xml_updates
skyarkhangel Dec 27, 2016
0ad7c63
resolve conflicts, about update
skyarkhangel Dec 27, 2016
5b61522
backstorycat fix
skyarkhangel Dec 27, 2016
1c8d780
Make ranged and melee weapons smeltable
duncanburke Dec 28, 2016
481a880
Merge pull request #49 from duncanburke/issue45
skyarkhangel Dec 28, 2016
8ad1c87
FriendlyFire: Decrease chance to hit friendly target for 70%
skyarkhangel Dec 29, 2016
e023003
Merge branch 'master' of https://github.com/skyarkhangel/CombatRealism
skyarkhangel Dec 29, 2016
9c82115
Merge pull request #12 from skyarkhangel/master
Thorbane Dec 30, 2016
fa98576
Fix consume food button not appearing in pawn inventory tab
Thorbane Dec 30, 2016
f4f1497
Merge pull request #57 from Thorbane/master
skyarkhangel Dec 30, 2016
5d43718
Merge remote-tracking branch 'upstream/master' into zhcn
cainiaowu Jan 4, 2017
3f36092
Merge pull request #59 from cainiaowu/zhcn
skyarkhangel Jan 4, 2017
45cf793
Fixed colonists following drug assignments
Thorbane Jan 5, 2017
f7ba350
Fix drop apparel from inventory
skyarkhangel Jan 5, 2017
9e43117
Merge pull request #62 from Thorbane/master
skyarkhangel Jan 5, 2017
6e3f13f
Merge branch 'master' of https://github.com/skyarkhangel/CombatRealism
skyarkhangel Jan 5, 2017
7426598
For 1.6.9.3 release version
skyarkhangel Jan 5, 2017
39e2815
Proper URL
frenchiveruti Jan 5, 2017
1f781e2
Merge pull request #64 from frenchiveruti/patch-1
skyarkhangel Jan 5, 2017
640476e
Make CarryBulk and CarryWeight a function of pawn BodySize
duncanburke Jan 6, 2017
d250384
Add detour for MassUtility.Capacity
duncanburke Jan 6, 2017
c576774
Refactor mass and bulk calculations into MassBulkUtility
duncanburke Jan 6, 2017
9013465
Change bulk/mass values in Loadout dialog to median values
duncanburke Jan 6, 2017
f8ca0ce
Fix mech armor and Pawn move speed
Thorbane Jan 6, 2017
14dfda4
Merge pull request #65 from duncanburke/issue48
skyarkhangel Jan 7, 2017
0f23e33
Fix turrets having no build time
Thorbane Jan 7, 2017
1ad5acb
match .dlls for merge
Thorbane Jan 7, 2017
a66f787
Merge pull request #66 from Thorbane/master
skyarkhangel Jan 7, 2017
e45951e
Merge pull request #13 from skyarkhangel/master
Thorbane Jan 7, 2017
63419ed
Fix rocket launcher projectile
skyarkhangel Jan 7, 2017
f27a06a
Fix RPG HEAT not being properly anti-tank
Thorbane Jan 7, 2017
dc6fae4
Ammo Tweaks
Thorbane Jan 8, 2017
0ee8aa2
Fixed last bullet error
skyarkhangel Jan 8, 2017
c87a4fd
Merge pull request #14 from skyarkhangel/master
Thorbane Jan 9, 2017
9205355
Merge pull request #70 from Thorbane/master
skyarkhangel Jan 9, 2017
9804d01
Balance pass on humans and animals
Thorbane Jan 9, 2017
9fc5adf
Auto ammo finder
skyarkhangel Jan 11, 2017
1307017
some changes
skyarkhangel Jan 11, 2017
ac02786
add fillpercent to turrets.
skyarkhangel Jan 11, 2017
be58a7a
To release 1.6.9.4
skyarkhangel Jan 11, 2017
527afae
Merge pull request #15 from skyarkhangel/master
Thorbane Jan 11, 2017
f76d9b8
Merge pull request #73 from Thorbane/master
skyarkhangel Jan 12, 2017
3885cec
Traders to ignore job
skyarkhangel Jan 12, 2017
61522cd
Colonist won't use "raider" type ammo finder
skyarkhangel Jan 12, 2017
d72bda9
Fix issue with handling and berries.
Thorbane Jan 15, 2017
d182726
Add check for Tame job
skyarkhangel Jan 15, 2017
c135004
Merge pull request #16 from skyarkhangel/master
Thorbane Jan 16, 2017
b75ebca
Calculate needed ammo by bulk size
skyarkhangel Jan 17, 2017
a98dcdc
Merge pull request #76 from Thorbane/master
skyarkhangel Jan 17, 2017
4daeb7f
Release 1.6.9.5
skyarkhangel Jan 17, 2017
082b739
Recompile library
skyarkhangel Jan 17, 2017
92b3ff9
Inventory fix. Now, furniture in inventory check for minified thing
skyarkhangel Jan 18, 2017
e5753fd
Rework unloading logic
skyarkhangel Jan 18, 2017
95de3c6
Reworks
skyarkhangel Jan 18, 2017
45735a2
fix wrong matching
skyarkhangel Jan 18, 2017
784fdbf
Added two new methods
Jan 26, 2017
78c5211
Merge pull request #82 from voult2/BetterPawnControl-Integration
skyarkhangel Jan 26, 2017
8312c56
Some changes
skyarkhangel Jan 28, 2017
9fb45df
Merge pull request #17 from skyarkhangel/master
Thorbane Jan 28, 2017
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7 changes: 7 additions & 0 deletions .gitignore
Original file line number Diff line number Diff line change
@@ -0,0 +1,7 @@

*.suo
*.cache
/Source/CombatRealism/_DLLs
/Source/CombatRealism/Combat_Realism.csproj.user
Source/CombatRealism/Combat_Realism.csproj
Source/CombatRealism/obj/Debug/Combat_Realism.csproj.FileListAbsolute.txt
12 changes: 7 additions & 5 deletions About/About.xml
Original file line number Diff line number Diff line change
@@ -1,11 +1,13 @@
<?xml version="1.0" encoding="utf-8"?>
<ModMetaData>
<name>Combat Realism Core</name>
<name>Combat Realism</name>
<author>NoImageAvailable</author>
<url>https://ludeon.com/forums/index.php?topic=9759.0</url>
<targetVersion>Alpha 13</targetVersion>
<description>Version: 1.6.5
<url>https://ludeon.com/forums/index.php?topic=27374.0</url>
<targetVersion>0.16.1386</targetVersion>
<description>Version: 1.6.9.5 update by Skyarkhangel, Killface, Mrofa, Spoonshortage, duncanburke, Thorbane for A15-A16


An extensive overhaul of the game's combat to make it more realistic.
It doesn't Require Community Core Library version.
</description>
</ModMetaData>
</ModMetaData>
Binary file added About/Preview.png
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1 change: 1 addition & 0 deletions About/PublishedFileId.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
797691970
Binary file modified Assemblies/CombatRealism.dll
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24 changes: 12 additions & 12 deletions Defs/AmmoCategoryDefs/AmmoCategories_Advanced.xml
Original file line number Diff line number Diff line change
@@ -1,42 +1,42 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>

<AmmoCategoryDef>
<Combat_Realism.AmmoCategoryDef>
<defName>Charged</defName>
<label>charge</label>
<description>The charged particle coating disrupts armor and tissue in equal measure.</description>
</AmmoCategoryDef>
</Combat_Realism.AmmoCategoryDef>

<AmmoCategoryDef>
<Combat_Realism.AmmoCategoryDef>
<defName>ChargedAP</defName>
<label>concentrated charge</label>
<description>Focuses charged particles around the tip of the core for improved armor penetration at the cost of stopping power.</description>
</AmmoCategoryDef>
</Combat_Realism.AmmoCategoryDef>

<AmmoCategoryDef>
<Combat_Realism.AmmoCategoryDef>
<defName>Ionized</defName>
<label>ion charge</label>
<description>Designed to combat mechanoids, the round creates an electrical current on impact, disrupting electronic systems temporarily.</description>
</AmmoCategoryDef>
</Combat_Realism.AmmoCategoryDef>

<AmmoCategoryDef>
<Combat_Realism.AmmoCategoryDef>
<defName>IncendiaryFuel</defName>
<label>incendiary</label>
<description>Filled with incendiary agent that ignites after impact.</description>
</AmmoCategoryDef>
</Combat_Realism.AmmoCategoryDef>

<AmmoCategoryDef>
<Combat_Realism.AmmoCategoryDef>
<defName>ThermobaricFuel</defName>
<label>thermobaric</label>
<description>Filled with high-explosive aerosol that causes a large explosion and ignites flammable materials.</description>
<advanced>true</advanced>
</AmmoCategoryDef>
</Combat_Realism.AmmoCategoryDef>

<AmmoCategoryDef>
<Combat_Realism.AmmoCategoryDef>
<defName>FoamFuel</defName>
<label>foam</label>
<description>Special round designed for civilian fire-fighting purposes. Filled with fire-retardant foam to suppress fires in a large area.</description>
<advanced>true</advanced>
</AmmoCategoryDef>
</Combat_Realism.AmmoCategoryDef>

</Defs>
24 changes: 12 additions & 12 deletions Defs/AmmoCategoryDefs/AmmoCategories_General.xml
Original file line number Diff line number Diff line change
@@ -1,41 +1,41 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>

<AmmoCategoryDef>
<Combat_Realism.AmmoCategoryDef>
<defName>FullMetalJacket</defName>
<label>full metal jacket</label>
<description>The soft lead core is encased in a harder metal coating, combining a medium amount of stopping power and armor penetration.</description>
</AmmoCategoryDef>
</Combat_Realism.AmmoCategoryDef>

<AmmoCategoryDef>
<Combat_Realism.AmmoCategoryDef>
<defName>ArmorPiercing</defName>
<label>armor-piercing</label>
<description>Features a hardened steel penetrator core for increased armor penetration.</description>
</AmmoCategoryDef>
</Combat_Realism.AmmoCategoryDef>

<AmmoCategoryDef>
<Combat_Realism.AmmoCategoryDef>
<defName>HollowPoint</defName>
<label>hollow point</label>
<description>A hollowed out tip causes the bullet to expand on impact, increasing tissue damage at the cost of armor penetration.</description>
</AmmoCategoryDef>
</Combat_Realism.AmmoCategoryDef>

<AmmoCategoryDef>
<Combat_Realism.AmmoCategoryDef>
<defName>Sabot</defName>
<label>armor-piercing discarding sabot</label>
<description>Uses a discarding sabot to fire an undersized projectile at higher muzzle velocities, greatly improving armor penetration.</description>
</AmmoCategoryDef>
</Combat_Realism.AmmoCategoryDef>

<AmmoCategoryDef>
<Combat_Realism.AmmoCategoryDef>
<defName>IncendiaryAP</defName>
<label>armor-piercing incendiary</label>
<description>Filled with an incendiary compound that ignites on impact, doing additional damage and potentially igniting targets.</description>
</AmmoCategoryDef>
</Combat_Realism.AmmoCategoryDef>

<AmmoCategoryDef>
<Combat_Realism.AmmoCategoryDef>
<defName>ExplosiveAP</defName>
<label>armor-piercing high-explosive</label>
<description>Filled with high-explosives that detonate on impact for additional damage.</description>
<advanced>true</advanced>
</AmmoCategoryDef>
</Combat_Realism.AmmoCategoryDef>

</Defs>
12 changes: 6 additions & 6 deletions Defs/AmmoCategoryDefs/AmmoCategories_Grenades.xml
Original file line number Diff line number Diff line change
@@ -1,24 +1,24 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>

<AmmoCategoryDef>
<Combat_Realism.AmmoCategoryDef>
<defName>GrenadeHE</defName>
<label>high-explosive</label>
<description>The high-explosive charge detonates on impact, scattering lethal shell fragments in a large area.</description>
</AmmoCategoryDef>
</Combat_Realism.AmmoCategoryDef>

<AmmoCategoryDef>
<Combat_Realism.AmmoCategoryDef>
<defName>GrenadeEMP</defName>
<label>EMP</label>
<description>Creates an electro-magnetic burst on impact, temporarily disrupting electronic systems and Mechanoids.</description>
<advanced>true</advanced>
</AmmoCategoryDef>
</Combat_Realism.AmmoCategoryDef>

<AmmoCategoryDef>
<Combat_Realism.AmmoCategoryDef>
<defName>GrenadeIncendiary</defName>
<label>Incendiary</label>
<description>Filled with incendiary agent. The agent is dispersed on impact, covering the area in flames.</description>
<advanced>true</advanced>
</AmmoCategoryDef>
</Combat_Realism.AmmoCategoryDef>

</Defs>
12 changes: 6 additions & 6 deletions Defs/AmmoCategoryDefs/AmmoCategories_Neolithic.xml
Original file line number Diff line number Diff line change
@@ -1,24 +1,24 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>

<AmmoCategoryDef>
<Combat_Realism.AmmoCategoryDef>
<defName>StoneArrow</defName>
<label>stone arrow</label>
<description>A sharpened stone is attached as an arrow head. Cuts exposed tissue fairly well but is ineffective against any kind of armor.</description>
</AmmoCategoryDef>
</Combat_Realism.AmmoCategoryDef>

<AmmoCategoryDef>
<Combat_Realism.AmmoCategoryDef>
<defName>SteelArrow</defName>
<label>steel arrow</label>
<description>The arrow head is made from steel to enhance armor penetration.</description>
<advanced>true</advanced>
</AmmoCategoryDef>
</Combat_Realism.AmmoCategoryDef>

<AmmoCategoryDef>
<Combat_Realism.AmmoCategoryDef>
<defName>PlasteelArrow</defName>
<label>plasteel arrow</label>
<description>Fitted with a plasteel head to maximize armor penetration.</description>
<advanced>true</advanced>
</AmmoCategoryDef>
</Combat_Realism.AmmoCategoryDef>

</Defs>
12 changes: 6 additions & 6 deletions Defs/AmmoCategoryDefs/AmmoCategories_Rockets.xml
Original file line number Diff line number Diff line change
@@ -1,23 +1,23 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>

<AmmoCategoryDef>
<Combat_Realism.AmmoCategoryDef>
<defName>RocketHEAT</defName>
<label>high-explosive anti-tank</label>
<description>Shaped charge warhead. Detonates on impact, creating a super-heated stream of molten metal that punches through enemy armor.</description>
</AmmoCategoryDef>
</Combat_Realism.AmmoCategoryDef>

<AmmoCategoryDef>
<Combat_Realism.AmmoCategoryDef>
<defName>RocketThermobaric</defName>
<label>thermobaric</label>
<description>Disperses and subsequently ignites a fuel-air explosive mix, creating a powerful explosion and potentially igniting flammable objects.</description>
<advanced>true</advanced>
</AmmoCategoryDef>
</Combat_Realism.AmmoCategoryDef>

<AmmoCategoryDef>
<Combat_Realism.AmmoCategoryDef>
<defName>RocketFrag</defName>
<label>fragmentation</label>
<description>Designed to explode into a cloud of deadly shrapnel, shredding soft targets in a large area.</description>
</AmmoCategoryDef>
</Combat_Realism.AmmoCategoryDef>

</Defs>
20 changes: 10 additions & 10 deletions Defs/AmmoCategoryDefs/AmmoCategories_Shotgun.xml
Original file line number Diff line number Diff line change
@@ -1,35 +1,35 @@
<?xml version="1.0" encoding="utf-8" ?>
<Defs>

<AmmoCategoryDef>
<Combat_Realism.AmmoCategoryDef>
<defName>BuckShot</defName>
<label>buckshot</label>
<description>Filled with several buckshot pellets which spread in a tight pattern.</description>
</AmmoCategoryDef>
</Combat_Realism.AmmoCategoryDef>

<AmmoCategoryDef>
<Combat_Realism.AmmoCategoryDef>
<defName>BirdShot</defName>
<label>birdshot</label>
<description>Filled with a large number of very small birdshot pellets which spread over a large area.</description>
</AmmoCategoryDef>
</Combat_Realism.AmmoCategoryDef>

<AmmoCategoryDef>
<Combat_Realism.AmmoCategoryDef>
<defName>Slug</defName>
<label>slug</label>
<description>The single large projectile offers better damage potential and armor penetration compared to regular shot but is inaccurate over large distances.</description>
</AmmoCategoryDef>
</Combat_Realism.AmmoCategoryDef>

<AmmoCategoryDef>
<Combat_Realism.AmmoCategoryDef>
<defName>Beanbag</defName>
<label>beanbag</label>
<description>Non-lethal rubber round originally designed for riot control. Accurate over short ranges only. Designed to temporarily incapacitate a target, it does not cause bleeding or damage to internal organs.</description>
</AmmoCategoryDef>
</Combat_Realism.AmmoCategoryDef>

<AmmoCategoryDef>
<Combat_Realism.AmmoCategoryDef>
<defName>ElectroSlug</defName>
<label>EMP</label>
<description>Designed to combat mechanoids, the projectile is accurate over short range only and delivers an electro-magnetic pulse on impact, temporarily disabling electronics.</description>
<advanced>true</advanced>
</AmmoCategoryDef>
</Combat_Realism.AmmoCategoryDef>

</Defs>
20 changes: 10 additions & 10 deletions Defs/AmmoSetDefs/AmmoSets_Advanced.xml
Original file line number Diff line number Diff line change
Expand Up @@ -3,56 +3,56 @@

<!-- ==================== 30x64mm Fuel Cell ========================== -->

<AmmoSetDef>
<Combat_Realism.AmmoSetDef>
<defName>AmmoSet_30x64mmFuel</defName>
<label>30x64mm Fuel Cell</label>
<ammoTypes>
<li>Ammo_30x64mmFuel_Incendiary</li>
<li>Ammo_30x64mmFuel_Thermobaric</li>
<li>Ammo_30x64mmFuel_Foam</li>
</ammoTypes>
</AmmoSetDef>
</Combat_Realism.AmmoSetDef>

<!-- ==================== 80x256mm Fuel Cell ========================== -->

<AmmoSetDef>
<Combat_Realism.AmmoSetDef>
<defName>AmmoSet_80x256mmFuel</defName>
<label>80x256mm Fuel Cell</label>
<ammoTypes>
<li>Ammo_80x256mmFuel_Thermobaric</li>
</ammoTypes>
</AmmoSetDef>
</Combat_Realism.AmmoSetDef>

<!-- ==================== 6x24mm Charged ========================== -->

<AmmoSetDef>
<Combat_Realism.AmmoSetDef>
<defName>AmmoSet_6x24mmCharged</defName>
<label>6x24mm Charged</label>
<ammoTypes>
<li>Ammo_6x24mmCharged</li>
<li>Ammo_6x24mmCharged_AP</li>
<li>Ammo_6x24mmCharged_Ion</li>
</ammoTypes>
</AmmoSetDef>
</Combat_Realism.AmmoSetDef>

<!-- ==================== 5x35mm Charged ========================== -->

<AmmoSetDef>
<Combat_Realism.AmmoSetDef>
<defName>AmmoSet_5x35mmCharged</defName>
<label>5x35mm Charged</label>
<ammoTypes>
<li>Ammo_5x35mmCharged</li>
</ammoTypes>
</AmmoSetDef>
</Combat_Realism.AmmoSetDef>

<!-- ==================== 12x64mm Charged ========================== -->

<AmmoSetDef>
<Combat_Realism.AmmoSetDef>
<defName>AmmoSet_12x64mmCharged</defName>
<label>12x64mm Charged</label>
<ammoTypes>
<li>Ammo_12x64mmCharged</li>
</ammoTypes>
</AmmoSetDef>
</Combat_Realism.AmmoSetDef>

</Defs>
8 changes: 4 additions & 4 deletions Defs/AmmoSetDefs/AmmoSets_Grenades.xml
Original file line number Diff line number Diff line change
Expand Up @@ -3,24 +3,24 @@

<!-- ==================== 30x29mm Grenade ========================== -->

<AmmoSetDef>
<Combat_Realism.AmmoSetDef>
<defName>AmmoSet_30x29mmGrenade</defName>
<label>30x29mm Grenades</label>
<ammoTypes>
<li>Ammo_30x29mmGrenade_HE</li>
<li>Ammo_30x29mmGrenade_EMP</li>
</ammoTypes>
</AmmoSetDef>
</Combat_Realism.AmmoSetDef>

<!-- ==================== 40x46mm Grenade ========================== -->

<AmmoSetDef>
<Combat_Realism.AmmoSetDef>
<defName>AmmoSet_40x46mmGrenade</defName>
<label>40x46mm Grenades</label>
<ammoTypes>
<li>Ammo_40x46mmGrenade_HE</li>
<li>Ammo_40x46mmGrenade_EMP</li>
</ammoTypes>
</AmmoSetDef>
</Combat_Realism.AmmoSetDef>

</Defs>
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