Releases: SimmGames/ProductionTools
DialogueSystem-v2.0
WARNING - This version is NOT compatible with 1.0 versions of the Dialogue System. - WARNING
This version has been tested and should work. The examples unity package includes a small demo scene to see how you might hook up to the Dialogue System. Everything you need to know to get started is documented on the Wiki.
Change Logs
- Refactored scripts to be more accessible and editable
- Reduced the data classes in the Runtime Scripts
- Changed the way Strings are stored
- Added a Wiki
How To Use
Add the DialogueManager to a GameObject and use the public functions to assign and manage Dialogues.
You can also create new Dialogues under Windows > Dialogue System > Dialogue Graph.
Be sure to compile your conditions as well! Windows > Dialogue System > Generate Code.
For more details, please visit the Wiki for the Dialogue System.
The Unity Package is available below! (The examples includes TextMeshPro)
Dialogue System v1.1
Change Logs
Added the ability to store Audio File Locations to Chat Nodes.
How To Use
Add the DialogueManager to a GameObject and use the public functions to assign and manage Dialogues.
You can also create new Dialogues under Windows > Dialogue System > Dialogue Graph.
Be sure to compile your conditions as well! Windows > Dialogue System > Generate Code.
The Unity Package is available below!
Dialogue System v1.0
The first release of the Dialogue System.
Add the DialogueManager to a GameObject and use the public functions to assign and manage Dialogues.
You can also create new Dialogues under Windows > Dialogue System > Dialogue Graph.
Be sure to compile your conditions as well! Windows > Dialogue System > Generate Code.
The Unity Package is available below!