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Releases: SimmGames/ProductionTools

DialogueSystem-v2.0

15 Oct 10:04

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WARNING - This version is NOT compatible with 1.0 versions of the Dialogue System. - WARNING

This version has been tested and should work. The examples unity package includes a small demo scene to see how you might hook up to the Dialogue System. Everything you need to know to get started is documented on the Wiki.

Change Logs

  • Refactored scripts to be more accessible and editable
  • Reduced the data classes in the Runtime Scripts
  • Changed the way Strings are stored
  • Added a Wiki

How To Use
Add the DialogueManager to a GameObject and use the public functions to assign and manage Dialogues.
You can also create new Dialogues under Windows > Dialogue System > Dialogue Graph.
Be sure to compile your conditions as well! Windows > Dialogue System > Generate Code.

For more details, please visit the Wiki for the Dialogue System.

The Unity Package is available below! (The examples includes TextMeshPro)

Dialogue System v1.1

11 Sep 05:17
10e4ccf

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Change Logs
Added the ability to store Audio File Locations to Chat Nodes.

How To Use
Add the DialogueManager to a GameObject and use the public functions to assign and manage Dialogues.
You can also create new Dialogues under Windows > Dialogue System > Dialogue Graph.
Be sure to compile your conditions as well! Windows > Dialogue System > Generate Code.

The Unity Package is available below!

Dialogue System v1.0

01 Sep 21:09

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The first release of the Dialogue System.
Add the DialogueManager to a GameObject and use the public functions to assign and manage Dialogues.
You can also create new Dialogues under Windows > Dialogue System > Dialogue Graph.
Be sure to compile your conditions as well! Windows > Dialogue System > Generate Code.

The Unity Package is available below!