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ParticleList

ShaneeexD edited this page Jan 20, 2026 · 1 revision

Hytale Particle Systems

Total particle systems: 535

Available Particle IDs

  • 1H_Stick_Charging
  • 1H_Stick_Parry_Active
  • 2H_Stick_Charging
  • 2H_Stick_Parry_Active
  • Alerted
  • Angry
  • Ash
  • Ash_Storm
  • Aura_Heal
  • Aura_Sphere
  • Azure_Spiral
  • Bat_Ice
  • Battleaxe_Bash
  • Battleaxe_Signature_Whirlwind
  • BeamEmiter_Heal_Green
  • BeamEmiter_Heal_Red
  • Beam_Heal_Green
  • Beam_Heal_Green2
  • Beam_Heal_Green_Old
  • Beam_Heal_Red
  • Beam_Heal_Red3
  • Beam_Heal_Red_Old
  • Beam_Lightning2
  • Bee_Swarm_Friendly
  • Bee_Swarm_Hostile
  • Block_Break_Branches
  • Block_Break_Branches_Light
  • Block_Break_Clay
  • Block_Break_Crystal
  • Block_Break_Dirt
  • Block_Break_Dust
  • Block_Break_Grass
  • Block_Break_Grass_Earth
  • Block_Break_Ice
  • Block_Break_Leaves
  • Block_Break_Leaves_Fir
  • Block_Break_Leaves_Fir_Light
  • Block_Break_Leaves_Light
  • Block_Break_Leaves_Round
  • Block_Break_Leaves_Round_Light
  • Block_Break_Leaves_Sharp
  • Block_Break_Leaves_Sharp_Light
  • Block_Break_Leaves_Snow
  • Block_Break_Leaves_Snow_Light
  • Block_Break_Metal
  • Block_Break_Mud
  • Block_Break_Ore
  • Block_Break_Sand
  • Block_Break_Snow
  • Block_Break_Soft_Flower
  • Block_Break_Stone
  • Block_Break_Wood
  • Block_Break_Wood_Light
  • Block_Build_Generic_Dust
  • Block_Gem_Sparks
  • Block_Hit_Clay
  • Block_Hit_Crystal
  • Block_Hit_Dirt
  • Block_Hit_Dust
  • Block_Hit_Fail
  • Block_Hit_Ice
  • Block_Hit_Metal
  • Block_Hit_Mud
  • Block_Hit_Sand
  • Block_Hit_Snow
  • Block_Hit_Stone
  • Block_Hit_Wood
  • Block_Land_Hard_Branches
  • Block_Land_Hard_Crystal
  • Block_Land_Hard_Dirt
  • Block_Land_Hard_Dust
  • Block_Land_Hard_Grass
  • Block_Land_Hard_Ice
  • Block_Land_Hard_Leaves
  • Block_Land_Hard_Leaves_Fir
  • Block_Land_Hard_Leaves_Round
  • Block_Land_Hard_Leaves_Sharp
  • Block_Land_Hard_Leaves_Snow
  • Block_Land_Hard_Metal
  • Block_Land_Hard_Stone
  • Block_Land_Hard_Wood
  • Block_Land_Lava_Hard
  • Block_Land_Lava_Soft
  • Block_Land_Mud_Hard
  • Block_Land_Mud_Soft
  • Block_Land_Sand_Hard
  • Block_Land_Sand_Soft
  • Block_Land_Snow_Hard
  • Block_Land_Snow_Soft
  • Block_Land_Soft_Crystal
  • Block_Land_Soft_Dirt
  • Block_Land_Soft_Dust
  • Block_Land_Soft_Ice
  • Block_Land_Soft_Leaves
  • Block_Land_Soft_Leaves_Fir
  • Block_Land_Soft_Leaves_Round
  • Block_Land_Soft_Leaves_Sharp
  • Block_Land_Soft_Leaves_Snow
  • Block_Land_Soft_Stone
  • Block_Land_Soft_Wood
  • Block_Land_Tar_Soft
  • Block_Lava_Bubbles
  • Block_Run_Crystal
  • Block_Run_Dirt
  • Block_Run_Ice
  • Block_Run_Lava
  • Block_Run_Mud
  • Block_Run_Sand
  • Block_Run_Snow
  • Block_Run_Tar
  • Block_Sprint_Crystal
  • Block_Sprint_Dirt
  • Block_Sprint_Dust
  • Block_Sprint_Grass
  • Block_Sprint_Ice
  • Block_Sprint_Leaves
  • Block_Sprint_Leaves_Fir
  • Block_Sprint_Leaves_Round
  • Block_Sprint_Leaves_Sharp
  • Block_Sprint_Leaves_Snow
  • Block_Sprint_Mud
  • Block_Sprint_Sand
  • Block_Sprint_Snow
  • Block_Sprint_Stone
  • Block_Sprint_Wood
  • Block_Top_Glow
  • Blue_Beam
  • Bow_Charging
  • Bow_Signature_Charge
  • Bow_Signature_Launch
  • Bow_Signature_Projectile_Sparks
  • Bow_Signature_Status
  • Bow_Signature_Status_FP
  • Burning_Wasteland
  • Butterflies_GS
  • Camfire_New1
  • Campfire_New2
  • Campfire_New_Cartoon
  • Campfire_New_GS
  • Candle_Fire
  • CinematicCollar
  • Cinematic_Fire_Firework
  • Cinematic_Fireworks_Red_XL
  • Cinematic_Pink_Smoke
  • Cinematic_Portal_Appear
  • Cinematic_Portal_Appear_L
  • Cinematic_Portal_Appear_XXL
  • Corrupted_Bubbles
  • Creative_Switch
  • Crossbow_Bash
  • Crossbow_Signature_Status
  • Crossbow_Signature_Status_FP
  • Dagger_Charging
  • Dagger_Charging_FP
  • Dagger_Dash_Backward_FP
  • Dagger_Dash_Forward_FP
  • Dagger_Dash_Left_FP
  • Dagger_Dash_Straight_FP
  • Dagger_Signature_Cast
  • Dagger_Signature_Cast2
  • Dagger_Signature_Status
  • Daggers_Bash
  • Daggers_Charged_Trail
  • Daggers_Dash_Status
  • Daggers_Dash_Straight
  • Daggers_Lunge_Trail
  • Daggers_Pounce_FP
  • Daggers_Pounce_Flash
  • Daggers_Pounce_Flash_FP
  • Daggers_Signature_Dash
  • Daggers_Signature_Ready
  • Daggers_Signature_Slash
  • Daggers_Signature_Sweep
  • Daggers_Stab_Trail
  • Dance_Light_NoControl
  • Dance_Light_Player
  • Dance_Lights
  • Dance_Lights2
  • Dance_Lights3
  • Debug
  • Debug_Fire_Ring
  • Drop_Common
  • Drop_Epic
  • Drop_Legendary
  • Drop_Rare
  • Drop_Uncommon
  • Dust_Cave_Flies
  • Dust_Sparkles
  • Dust_Sparkles_Fine
  • Dust_Sparkles_Light
  • E_Sphere
  • E_Sphere_Old
  • Earth_Brazier_Glow
  • EditorTool_Paint
  • EditorTool_Place_Ground
  • EditorTool_Place_Ground2
  • Effect_Crown_Gold
  • Effect_Death
  • Effect_Fire
  • Effect_Heal
  • Effect_Poison
  • Effect_Snow
  • Effect_Snow_Impact
  • Embers
  • Emitter_Orientation_Debug
  • Emitter_Orientation_Debug2
  • Emitter_Orientation_Debug_Gravity
  • Emitter_Orientation_None_Debug
  • Empty
  • Erosion_Status_Effect
  • Example_Fireflies
  • Example_Firework_ColorBase
  • Example_Firework_Mix
  • Example_Fireworks
  • Example_Glow_Front
  • Example_Glow_Square
  • Example_Growing_Disk
  • Example_Growing_Sphere
  • Example_Hit
  • Example_Projectile_Impact
  • Example_Projectile_Trail
  • Example_Shield
  • Example_Sparkfall
  • Example_Sparks_Directional
  • Example_Spiral
  • Example_Spiral_Horizontal
  • Example_Tornado
  • Example_UVMotion
  • Example_Vertical_Buff
  • Explosion_Big
  • Explosion_Fail
  • Explosion_Medium
  • Explosion_Small
  • Eye_Void_Eye
  • Eye_Void_Eye_Big
  • Eye_Void_Smoke_Green
  • Eye_Void_Smoke_Teal
  • FireSword
  • Fire_AoE
  • Fire_AoE2
  • Fire_AoE_Grow
  • Fire_AoE_Grow2
  • Fire_AoE_Spawn
  • Fire_Blue
  • Fire_Charge1
  • Fire_ChargeOrange
  • Fire_ChargeRed
  • Fire_ChargeWhite
  • Fire_ChargeYellow
  • Fire_Charge_Charging1
  • Fire_Charge_Charging_Constant
  • Fire_Charge_Soak1
  • Fire_Charge_Soak2
  • Fire_Charge_Soak3
  • Fire_Charge_Soak4
  • Fire_Charged1
  • Fire_Charged2
  • Fire_Charged3
  • Fire_Charged4
  • Fire_Crest
  • Fire_Furnace_On
  • Fire_Green
  • Fire_Pit
  • Fire_Projectile
  • Fire_Staff_Activation
  • Fire_Stick_Charge_Charging
  • Fire_Teal
  • Fire_Trap_Preview
  • Fire_Trap_Preview_GS
  • Fireball_Charge_To_4
  • Fireflies_GS
  • Firework_GS
  • Firework_Mix2
  • Firework_Mix3
  • Firework_Mix4
  • Flamethrower
  • Flies_Poop
  • Flies_Scattered
  • Flying_Orb
  • Fog
  • Food_Eat
  • ForgottenTemple_Beam
  • ForgottenTemple_CenterWind
  • ForgottenTemple_Circle
  • ForgottenTemple_Island_Spark
  • ForgottenTemple_Leaves
  • ForgottenTemple_Leaves_Small
  • ForgottenTemple_RoofSparks
  • ForgottenTemple_Spark_Spiral
  • Fuse_Bomb
  • Geyzer
  • Geyzer_Timed
  • Goblin_Torch_Fire
  • Golem_Fire_Glow
  • Golem_Fire_Glow_Arm
  • Golem_Lava_Jaw
  • GreenOrb
  • GreenOrbImpact
  • GreenOrbTrail
  • Gun_Impact
  • Heal_Stick_ThornsUp
  • HealingStick_Spin2FP
  • HealthStick_Spin
  • Hearts
  • Hearts_Subtle
  • Hedera_Item_Activate
  • Hedera_Scream
  • Hedera_Tree_Fireflies
  • Hungry
  • IceBall
  • IceBall_Explosion
  • IceBoulderTrail
  • Ice_Blast
  • Ice_Staff
  • Ice_Staff_Charging
  • Impact_Battleaxe_Bash
  • Impact_Blade_01
  • Impact_Critical
  • Impact_Crossbow_Bash
  • Impact_Dagger_Slash
  • Impact_Dagger_Stab
  • Impact_Dagger_Stab_Charged
  • Impact_Daggers_Bash
  • Impact_Daggers_Signature
  • Impact_Daggers_Signature_Slash
  • Impact_Feathers_Black
  • Impact_Fire
  • Impact_Ice
  • Impact_Mace_Bash
  • Impact_Mace_Basic
  • Impact_Mace_Charged
  • Impact_Mace_Signature
  • Impact_Poison
  • Impact_Shield_Bash
  • Impact_Shortbow_Bash
  • Impact_Sword_Bash
  • Impact_Sword_Basic
  • Impact_Sword_Basic_Stronk
  • Impact_Sword_Charged
  • Impact_Sword_Signature
  • Impact_Sword_Signature_Spin
  • Item
  • Item_Break_Glass
  • Item_Break_GlassMagic
  • Item_Break_GlassPoison
  • Item_Break_GlassPotion
  • Item_Break_GlassPotionSmall
  • Item_Break_Glass_Small
  • Jungle_Flower_Sparks
  • Kweebec_Lantern
  • Laser_Impact
  • Leaves_Autumn_Forest_Wind
  • Leaves_Oak_Wind
  • Lightning
  • Lightning_Sword
  • Longsword
  • Mace_Bash
  • Mace_Charging
  • Mace_Signature_Cast
  • Mace_Signature_Cast_End
  • Mace_Signature_Ground_Hit
  • Mace_Signature_Slash
  • MagicPortal
  • MagicPortal_Default
  • MagicPortal_Fire
  • MagicPortal_Flat
  • MagicPortal_ForgottenTemple
  • MagicPortal_GS
  • MagicPortal_Stones
  • MagicPortal_Taiga
  • MagicPortal_VoidKeyArt
  • Magic_Hit
  • Magic_Sparks_GS
  • Magic_Sparks_Heavy_GS
  • Magic_Sparks_Temple_GS
  • MemoryRecordedStatue
  • MemoryUnlock
  • Memory_Catch_Rune
  • Memory_Projectile_Sparks
  • Musket
  • NatureBeam
  • Nature_Buff
  • Nature_Buff_Projectile
  • Nature_Buff_Spawn
  • Nature_Buff_SpawnInstant
  • OneH_Stick_HeabyStab_ActivatedFP
  • OneH_Stick_HeavyStab_Activated
  • OneH_Stick_Parry_Active2
  • OneH_Stick_Parry_Active2FP
  • Pipe_Bubbles
  • Placeholder_Poison_Melee_Slash
  • Plant_Eternal
  • Plant_Health_Tier1
  • Plant_Health_Tier2
  • Plant_Health_Tier3
  • Plant_Mana_Tier1
  • Plant_Mana_Tier2
  • Plant_Mana_Tier3
  • Plant_Stamina_Tier1
  • Plant_Stamina_Tier2
  • Plant_Stamina_Tier3
  • PlayerSpawn_Portal
  • PlayerSpawn_Spawn
  • Portal_Going_Through_Blue
  • Portal_Ground_Hedera
  • Portal_Hedera_Spawn2
  • Portal_Hedera_Spawn3
  • Portal_Purple
  • Portal_Round_Blue
  • Portal_Round_Blue2
  • Portal_Round_Zone2Dungeon
  • Portal_Square_Blue
  • Portal_Square_Blue_Fit
  • Portal_Zone2Dungeon_Billboard
  • Potion_Health_Heal
  • Potion_Health_Implosion
  • Potion_Morph_Burst
  • Potion_Signature_Burst
  • Potion_Stamina_Burst
  • Praetorian_Summon_Energy
  • Praetorian_Summon_Ground
  • Praetorian_Summon_Spawn
  • Projectile_Fire_Static
  • Projectile_Fire_Static_Dark
  • Question
  • Rain
  • Rain_Heavy
  • Rain_Horizontal
  • Rain_Light
  • RifleShooting
  • RifleShooting_Impact
  • Rings_Rings
  • Rings_Rings_Ice
  • Sand_Storm
  • Sauce_Splash
  • Seed_Place_Dust
  • Seeds_Eternal
  • Sheep_Wool_Shear
  • Shield_Bash
  • Shield_Block
  • Shield_Shatter
  • Shortbow_Bash
  • Shot
  • Shotgun
  • Sleepy
  • Smoke_Black
  • Smoke_Floor
  • Smoke_Fluffy_Floor
  • Smoke_Gold_Brazier
  • Smoke_Gold_Brazier_Small
  • Smoke_Green_Brazier
  • Smoke_Tall_Round
  • Snow_Heavy
  • Snow_Light
  • Snow_Storm
  • Spear
  • Spectre_Void_Arms
  • Spectre_Void_Body
  • Spectre_Void_Hands
  • Spectre_Void_Head
  • Spectre_Void_Tail
  • Spirit_Fire_Jaw
  • Splash
  • Staff_Bronze
  • Staff_Wood_Skeleton
  • Status_Poisoned
  • Stick_Slam_Ground
  • Stick_Slam_Ground_Large
  • Stick_Slam_Ground_Medium
  • Stick_Slam_Ground_Small
  • Stone_Bounce
  • Stone_Death
  • Stunned
  • Sword_Bash
  • Sword_Charge
  • Sword_Charge2
  • Sword_Charge3
  • Sword_Charged_Trail
  • Sword_Charged_Trail_Blade
  • Sword_Charged_Trail_Blade_Praetorian
  • Sword_Charged_Trail_Praetorian
  • Sword_Charging
  • Sword_Charging_Praetorian
  • Sword_Signature_AoE
  • Sword_Signature_AoE2
  • Sword_Signature_Dash_Effect
  • Sword_Signature_Dash_Trail
  • Sword_Signature_Ready
  • Sword_Signature_Status
  • Sword_Signature_Status_Spawn
  • Teleport
  • Teleport_Infinite
  • Temple_Light_Lantern
  • Test
  • Test_Beam
  • Test_Cast_Buff
  • Test_Mage_Orb
  • Test_System_Sparks
  • Torch_Fire
  • Torch_Fire_Green
  • Totem_Heal_AoE
  • Totem_Heal_AttachOnStatue
  • Totem_Heal_Extra
  • Totem_Heal_Simple_Test
  • Totem_Heal_TopIcon
  • Totem_Slow_AoE
  • Totem_Slow_AttachOnStatue
  • Totem_Slow_Extra
  • Totem_Slow_Simple_Test
  • TwoH_Stick_Parry_Active2
  • TwoH_Stick_Parry_Active2FP
  • Undead_Digging
  • Underwater_Effects
  • VoidImpact
  • Void_Dragon_Effects
  • Water_Bubble_Stream
  • Water_Can_Splash
  • Water_Dripping
  • Water_Run
  • Water_Splash
  • Water_Splash_Sofr_Ver4
  • Water_Splash_Soft
  • Water_Splash_Soft_Ver1
  • Water_Splash_Soft_Ver2
  • Water_Splash_Soft_Ver3
  • Water_Sprint
  • Watering_Can
  • Weapon_Frost_Mist
  • Weather_Posion_Smoke
  • Willow_Fruit
  • Wind
  • Wind_Spirit_Hand
  • Wind_Spirit_Tail
  • Wind_Spirit_Tentacle
  • Wood_Wand

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