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Sekai Visual Novel Game Engine

sekai logo

Sekai

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Sekai Engine is a modern visual novel game engine, with its core developed based on Godot Mono. It focuses on providing an efficient and flexible development experience for visual novel games.

Features

Feature Description
Development Language slang (interprets scripts into JSON format)
Development Mode Supports both direct development and embedded Godot development modes
Supported Platforms Currently mainly supports Windows/Linux (macOS, Android, HTML can be customized via export templates)
Multi-language Support Supports Chinese, English, and Japanese
Godot Version Core is developed based on Godot 4.x, using C# (.NET 8.0 or higher)

Usage

Download

You can directly download the release version for development.

Compilation

The editor is developed using Tauri. Before compiling yourself, you need to ensure you have the following components installed:

  • Node.js (npm)
  • Rust (cargo)
  • wget

We provide compilation scripts for quick and easy compilation and usage. You can download the source code:

git clone https://github.com/Sekai-Engine/sekai.git
cd sekai

Run in a Linux environment:

./make.sh

Run in a Windows environment:

./make.bat

Contributing

Welcome to submit Issues and Pull Requests!

License

This project is licensed under the MIT License - see the LICENSE file for details.

Acknowledgments

  • Sekai is developed based on the Godot Engine - a powerful open-source game engine.
  • Thanks to 100font for providing font resources.
  • Sekai Engine references the ezgal development template.
  • Thanks to all contributors and community members.

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A modern visual novel game engine, with its core developed based on Godot Mono. It focuses on providing an efficient and flexible development experience for visual novel games.

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