English|中文
Sekai Engine is a modern visual novel game engine, with its core developed based on Godot Mono. It focuses on providing an efficient and flexible development experience for visual novel games.
| Feature | Description |
|---|---|
| Development Language | slang (interprets scripts into JSON format) |
| Development Mode | Supports both direct development and embedded Godot development modes |
| Supported Platforms | Currently mainly supports Windows/Linux (macOS, Android, HTML can be customized via export templates) |
| Multi-language Support | Supports Chinese, English, and Japanese |
| Godot Version | Core is developed based on Godot 4.x, using C# (.NET 8.0 or higher) |
You can directly download the release version for development.
The editor is developed using Tauri. Before compiling yourself, you need to ensure you have the following components installed:
- Node.js (npm)
- Rust (cargo)
- wget
We provide compilation scripts for quick and easy compilation and usage. You can download the source code:
git clone https://github.com/Sekai-Engine/sekai.git
cd sekaiRun in a Linux environment:
./make.shRun in a Windows environment:
./make.batWelcome to submit Issues and Pull Requests!
This project is licensed under the MIT License - see the LICENSE file for details.
- Sekai is developed based on the Godot Engine - a powerful open-source game engine.
- Thanks to 100font for providing font resources.
- Sekai Engine references the ezgal development template.
- Thanks to all contributors and community members.