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Godot Modules

Godot Modules is a collection of useful modules and scripts writing Godot games in C#.

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Why make this?

I was thinking to myself, I want to make a bullet hell game, but I am also going to be making more then just one game in the future.

I do not want to redo the same things over again. If I want multiplayer, I can just grab it from here. If I want a modloader, I can find it here. That is the motivation behind this project.

Modules

Core

There is an in-game console (shown by pressing F12) that supports custom commands, useful for in-game testing and debugging.

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There are also popup error and message windows. The bottom right corner of the screen shows a small red box which notifies you of any errors (along with the total error count every second).

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server-and-client-simulated-positions-preview.mp4

Click here to see an attempt at trying to sync enemy physics with server and client

Tech Tree (coming soon)

Tech tree where nodes in tree are positioned automatically via script

Options

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Contributing

See CONTRIBUTING.md

Credit

Thank you to the following wonderful people who helped make this project become something even greater!

Programming

Testers

About

A set of useful scripts / modules to kick start your C# Godot game.

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Contributing

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