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Make the networking layer fully multi-thread enabled.
No due dateRewrite an optimized version of the RPC layer specifically for networked entities since it does not require full path caching as vanilla RPC support requires.
No due dateAllow host to kick or ban specific player IPs.
No due dateAllow direct integration with central authority servers.
No due dateAllow networking layer to record demos of server sessions.
No due dateAllow networking to take advantage of relay servers to bypass router firewall restrictions when all else fails.
No due dateImprove firewall traversal for peers to be able to connect directly.
No due dateRestrict access to servers based on passwords and temporary-use invite tokens.
No due dateImplement the Diffie-Hellman algorithm for encrypted connections between peers.
No due dateAllow the round-trip-time to be measured.
No due dateAllow voices recorded from microphone to be sent as part of the networking payload.
No due dateAllow clients to predict the state of entity before updated information has arrived.
No due dateAllow host to give host status to another client if they leave.
No due datePrioritize sending specific entity state to certain clients depending on relevancy heuristics.
No due dateUse measurements to decide the maximum amount of data which is safe to send to particular client.
No due dateAllow manager to measure latency between peers.
No due date