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Roblox

This is a fixed and partially extended version of the Roblox source code from 2016. The original source was obtained from git.rip (now taken down).

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Notes

Pull requests are accepted for bug fixes, dependency updates, and general improvements.

If the build fails or there are any issues with image assets (.png, .svg, etc.), please open an Issue. If you are unable to submit a pull request, a fix will be applied directly.


Building

Windows

Prerequisites:

  • Visual Studio 2019
  • Visual Studio 2015 Build Tools (toolset v141v141_xp may also work but has not been confirmed)

Step 1 — Build Boost

  1. Navigate to Library/boost/ and run bootstrap.bat.
  2. Open build_boost.bat and update the paths to match the location of this repository on your machine.
  3. Run build_boost.bat.

Boost is now built.

Step 2 — Build Qt

Qt requires the Visual Studio 2015 Build Tools. The steps below use the VS2015 x86 Native Tools Command Prompt.

  1. Open the VS2015 x86 Native Tools Command Prompt (search "VS2015" in the Start Menu).
  2. Change your working directory to Library/Qt/ within this repository.
  3. Run the configure command below, replacing ${path} with the absolute path to the root of this repository:
./configure -make nmake -platform win32-msvc2015 -prefix ${path}\Library\Qt -opensource -confirm-license -opengl desktop -nomake examples -nomake tests -webkit -xmlpatterns

For example, if the repository is located at D:\Roblox\Source:

./configure -make nmake -platform win32-msvc2015 -prefix D:\Roblox\Source\Library\Qt -opensource -confirm-license -opengl desktop -nomake examples -nomake tests -webkit -xmlpatterns
  1. Once configuration is complete, run nmake.
    • If you receive an error stating that rc is not recognized, add your Windows SDK bin folder to your PATH environment variable.
  2. The build will eventually stop with an error, but all required Qt libraries will have been produced by that point.

Qt is now partially compiled (only the libraries needed for this project are required).

Step 3 — Build Roblox Projects

Open Roblox.sln in Visual Studio 2019 and build the solution. All projects that are currently supported will compile successfully. Refer to the project status list below for details on which projects are supported.


macOS

Prerequisites:

  • Xcode (latest version recommended)
  • Xcode Command Line Tools (xcode-select --install)

Note: The macOS client (MacClient and RobloxMac) does not currently compile successfully. The instructions below describe how to attempt a build.

  1. Open Mac/Mac.xcworkspace in Xcode.
  2. Select the target scheme (MacClient or RobloxMac) from the scheme selector.
  3. Build the project using Product > Build or Cmd+B.

If you encounter missing dependency errors, ensure that the required libraries in Library/ have been built or are present. Contributions toward making the Mac build functional are welcome.


Android

Prerequisites:

  • Android Studio (latest version recommended)
  • Android NDK (r21 or later recommended)
  • CMake 3.10 or later

Note: The Android client does not currently compile successfully. The instructions below describe how to attempt a build.

  1. Open Android Studio and select Open an Existing Project.
  2. Navigate to the Android/ directory within this repository and open it.
  3. Android Studio will prompt you to configure the NDK. Set the NDK path in File > Project Structure > SDK Location.
  4. Sync the Gradle project and attempt to build via Build > Make Project.

Alternatively, you can use the CMake build system directly:

cmake -DCMAKE_TOOLCHAIN_FILE=${NDK_PATH}/build/cmake/android.toolchain.cmake \
      -DANDROID_ABI=armeabi-v7a \
      -DANDROID_PLATFORM=android-21 \
      -B build/android
cmake --build build/android

Replace ${NDK_PATH} with the path to your Android NDK installation.


iOS

Prerequisites:

  • macOS with Xcode installed
  • A valid Apple Developer account (required for device deployment; simulator builds may work without one)

Note: The iOS client does not currently compile successfully. The instructions below describe how to attempt a build.

  1. Open Mac/Mac.xcworkspace or MacClient.xcodeproj in Xcode.
  2. Select the iOS target scheme from the scheme selector.
  3. Choose a simulator or connected device as the build destination.
  4. Build via Product > Build or Cmd+B.

You may need to configure a development team under Signing & Capabilities in the project settings if targeting a physical device.


Libraries

Library names marked with an asterisk (*) are out of date and may require updating.

Library Version
Boost 1.74.0
libcurl 7.71.0
zlib 1.12.11
SDL 2.0.12
VMProtect * 2.1.3
cpp-netlib 0.13.0-final
Mesa * 7.8.1
xulrunner-sdk * 1.9.0.11 (en-US, win32)
glsl-optimizer *
hlsl2glsl *
cabsdk *
Windows/DirectX SDK
w3c-libwww 5.4.2
Qt * 4.8.5

Project Status

The following is a comprehensive list of all projects and their current build status, as well as planned and completed changes to the original source code.

Compilable Projects

  • App
  • AppDraw
  • Network
  • RCCService
  • Base
  • boost.static
  • boost.test
  • GfxBase
  • RbxG3D
  • graphics3D
  • RbxTestHooks
  • Base.UnitTest
  • App.UnitTest
  • RobloxStudio
  • Log
  • WindowsClient
  • RobloxTest
  • GfxCore
  • GfxRender
  • CSG
  • App.BulletPhysics
  • CoreScriptConverter2
  • Microsoft.Xbox.GameChat
  • Microsoft.Xbox.Samples.NetworkMesh
  • XboxClient
  • Bootstrapper
  • BootstrapperClient
  • RobloxProxy
  • NPRobloxProxy
  • BootstrapperQTStudio
  • BootstrapperRCCService
  • RCCServiceArbiter
  • RobloxModelAnalyzer
  • Extract RbxDebug source files from bin/obj files
  • MacClient
  • RobloxMac
  • Android
  • iOS

Backported Features

  • Studio dark theme
  • Constraints
  • Sound.PlaybackSpeed
  • ScreenGui.Enabled
  • ScreenGui.DisplayOrder
  • Atmosphere
  • Instance
    • Wait
    • Connect
    • GetPropertyChangedSignal
  • AnimationTrack.Looped
  • Color3uint8
  • Sky
    • SunAngularSize
    • MoonAngularSize
    • SunTextureId
    • MoonTextureId
  • Lighting
    • ClockTime
  • Post Processing
    • MSAA
      • AASamples
    • BloomEffect
    • BlurEffect
    • ColorCorrectionEffect
    • SunRaysEffect
    • Attempt a backport of the 2015 1x1 stud voxel shadow FIB prototype (demo here in 2015 and here in 2014)
  • TextSize
  • Easier to read debug stat GUIs
  • LayerCollector.ResetOnSpawn
  • "Oof" sound in volume slider
  • Smooth camera scrolling
  • Color3
    • Color3.fromRGB
    • Color3.fromHSV
    • Color3.toHSV
  • Instance:GetDescendants()
  • MeshPart
  • Terrain
    • WaterReflectance
    • MaterialColors
    • New 2020 materials
  • Sound effects
    • FlangeSoundEffect
    • SoundEffect
    • SoundGroup
    • PitchShiftSoundEffect
    • ChorusSoundEffect
    • CompressorSoundEffect
    • TremoloSoundEffect
    • ReverbSoundEffect
    • DistortionSoundEffect
    • EchoSoundEffect
    • EqualizerSoundEffect
  • ScreenGui.IgnoreGuiInset
  • TextBox
    • TextBox.CursorPosition
    • TextBox.SelectionStart
    • Home/End key support
  • New Developer Console
  • Team
    • Player.Team
    • Team:GetPlayers()
    • Team.PlayerAdded
    • Team.PlayerRemoved
  • Particle visibility
    • ForceField.Visible
    • Explosion.Visible
  • Decal.Color3
  • ClickDetector
    • ClickDetector.RightMouseClick
    • ClickDetector.CursorIcon
  • HttpService headers in HttpService:GetAsync and HttpService:PostAsync
  • Humanoid.FloorMaterial

New Features

  • WaterWaveSize and WaterWaveSpeed can be in the range of -FLT_MAX to FLT_MAX
  • TextBox text selection
  • Restore SafeChat (Studio Settings > Game Options > ShowSafeChatButton)
  • int64 support
  • Unicode/UTF-8 support
  • 64-bit support
  • Compile with VC++ 2019
  • Uncapped friction
  • Lua 5.3 utf8 library port
  • Unlock TextureTrail
  • Uncapped PlayerGui:SetTopbarTransparency
  • Mesh format version 3.00 support
  • Color3.toRGB

Bug Fixes

  • DirectX
    • DirectX 9 text render bug (fixed; determined to have never existed in the original source)
    • DirectX 11 not initializing
  • SDL Windows key
  • Keyboard shortcuts
  • Chat output shrinking on window minimize

About

ROBLOX + ROBLOX STUDIO PC & Mobile (ANDROID and IOS) leaked source code, from 2016. Untouched code. (PatoFlamejanteTV complete fork)

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