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SOP-PI edited this page May 16, 2026 · 4 revisions

Welcome to the dvScript wiki!

Here are some brief explanations of scripts.

AntiAirHUD: 自动弹道解算 (不够稳定)

AtoAHUD: 空对空版本的 AntiAirHUD ,拥有特殊功能 (不够稳定)

MortarHUD: 抛射武器用的自动弹道解算,和AntiAirHUD来自同一个基础脚本的迭代 (不够稳定)

DvADS:在一定范围内提前引爆来自敌方的火箭弹类型投射物的主动防御脚本

DvBrakeGate:刹车时启动粒子的脚本,取决于减速速率

DvDampVelZ: 缓冲 Velocity Z 并输出一个缓冲过的Vel Z

DvSpaceFire: 按下空格射击某副武器

DvSpaceFireMounted:未测试

GPTSpecialProjectile: 高级导弹脚本 (继承速度不够稳定)

GuidedBombVel: 企鹅 的 specialprojectile 脚本的简化版,可以使滑翔炸弹继承速度 (不够稳定,同上)

dvHMDC/M: HMD 头戴式显示器脚本, 2个脚本对应两个物体,可同时使用, 按照角度控制物体可见性 (可能需要更新功能,但是以前运行很稳定)

dvInputDamp: 缓冲输入并输出一个缓冲过的输入

dvPSE (ADV):飞机部件损坏系统(略显繁琐)

dvPSE ADV2:???(略显繁琐)

High G turn:dvPSE 的原始版本,可以增强飞机的转向能力

High G turn 2:一个损坏的脚本,原本作为 dvPSE 的基础

dv_CCam:电影运镜摄像机(已经在创意工坊中)

dv_Gloc:基于 dvGsim 衍生的载具通用 mutator 脚本(已经在创意工坊中)

dv_Hitsfx:载具被击中时播放音效的 mutator 脚本(已经在创意工坊中)

dvGPstat:用于计算并显示飞机所需参数的脚本(G、M、alpha、高度等)

dvGsim(noanim):用于 G 力计算与模拟的脚本,会向 animator 输出 float(“noanim”版本不包含 animator 相关功能)

gear controller:控制飞机起落架

dvRWR:RWR,简化版 dvRadar,显示导弹方向并通过闪烁速度显示导弹距离,稳定

dvRadar1:雷达,敌我不同图标不同颜色,具有 2 种尺寸调整模式,稳定

dvRadar2:雷达,敌我相同图标不同颜色,具有 1 种尺寸调整模式,稳定

AntiAirHUD: Automatic ballistic calculation for anti-air weapons (not very stable)

AtoAHUD: Air-to-air version of AntiAirHUD, includes special features (not very stable)

MortarHUD: Automatic ballistic calculation for projectile weapons, an iteration based on the same core script as AntiAirHUD (not very stable)

DvADS: Active defense script that prematurely detonates enemy rocket-type projectiles within a certain range

DvBrakeGate: Script that activates particles while braking, based on deceleration rate

DvDampVelZ: Buffers Velocity Z and outputs a smoothed Vel Z value

DvSpaceFire: Fires a secondary weapon when the space key is pressed

DvSpaceFireMounted: Untested

GPTSpecialProjectile: Advanced missile script (velocity inheritance is not stable enough)

GuidedBombVel: Simplified version of Red’s SpecialProjectile script, allows glide bombs to inherit velocity (not very stable, same issue as above)

dvHMDC/M: HMD (Helmet Mounted Display) scripts; the two scripts correspond to two separate objects and can be used simultaneously. Controls object visibility based on viewing angle (may need feature updates, but previously ran very stably)

dvInputDamp: Buffers input and outputs a smoothed input value

dvPSE (ADV): Plane part destruction system (overly complicated)

dvPSE ADV2: ??? (overly complicated)

High G turn: Primitive version of dvPSE, enhances aircraft turning capability

High G turn 2: Broken script originally intended to serve as the foundation of dvPSE

dv_CCam: Cinematic camera (already on the Workshop)

dv_Gloc: Vehicle-wide mutator script derived from dvGsim (already on the Workshop)

dv_Hitsfx: Mutator script that plays sound effects when vehicles are hit (already on the Workshop)

dvGPstat: Script that calculates and displays aircraft-related stats (G, Mach, alpha, altitude, etc.)

dvGsim(noanim): G-force calculation and simulation script that outputs float values to the animator (“noanim” version does not include animator-related functions)

gear controller: Controls aircraft landing gear

dvRWR: RWR script, simplified version of dvRadar, displays missile direction and indicates missile distance through blinking speed, stable

dvRadar1: Radar script with different icons and colors for friendlies and enemies, includes 2 size adjustment modes, stable

dvRadar2: Radar script with the same icon but different colors for friendlies and enemies, includes 1 size adjustment mode, stable

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