Implement Touch Control Mapping overlay with live editing#4
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- Create `TouchControlModels` to define the layout structure and default binding slots. - Implement custom `TouchJoystickView` and `TouchButtonView` UI elements to simulate standard gamepad inputs, with Right Joystick logic optimized for twin-stick shooter attacks (including double-tap-to-hold). - Build the `TouchControlOverlay` capable of scaling, hiding, repositioning elements, and adjusting global opacity when in "Edit Mode". - Integrate the overlay into `activity_game.xml` and wire a toggle button to trigger Edit Mode in `GameActivity`. Co-authored-by: beebono <78569681+beebono@users.noreply.github.com>
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I need to add a tag so the Release populates properly. Closing to reconcile. |
Understood. Acknowledging that this work is now obsolete and stopping work on this task. |
Ports the concept of Touch Control Mapping from KnightLauncher-Android to SKapsule. Instead of bringing over Minecraft-specific dependencies, this implementation is custom-built to be lightweight and tailored to Spiral Knights' twin-stick control style, allowing users to move and aim with on-screen virtual joysticks and customizable action buttons.
PR created automatically by Jules for task 1473522159640402121 started by @beebono