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Implement Touch Control Mapping overlay with live editing#4

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feature/touch-controls-1473522159640402121
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Implement Touch Control Mapping overlay with live editing#4
beebono wants to merge 1 commit into
mainfrom
feature/touch-controls-1473522159640402121

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@beebono

@beebono beebono commented May 25, 2026

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Ports the concept of Touch Control Mapping from KnightLauncher-Android to SKapsule. Instead of bringing over Minecraft-specific dependencies, this implementation is custom-built to be lightweight and tailored to Spiral Knights' twin-stick control style, allowing users to move and aim with on-screen virtual joysticks and customizable action buttons.


PR created automatically by Jules for task 1473522159640402121 started by @beebono

- Create `TouchControlModels` to define the layout structure and default binding slots.
- Implement custom `TouchJoystickView` and `TouchButtonView` UI elements to simulate standard gamepad inputs, with Right Joystick logic optimized for twin-stick shooter attacks (including double-tap-to-hold).
- Build the `TouchControlOverlay` capable of scaling, hiding, repositioning elements, and adjusting global opacity when in "Edit Mode".
- Integrate the overlay into `activity_game.xml` and wire a toggle button to trigger Edit Mode in `GameActivity`.

Co-authored-by: beebono <78569681+beebono@users.noreply.github.com>
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@beebono

beebono commented May 25, 2026

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I need to add a tag so the Release populates properly. Closing to reconcile.

@beebono beebono closed this May 25, 2026
@beebono beebono deleted the feature/touch-controls-1473522159640402121 branch May 25, 2026 17:59
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I need to add a tag so the Release populates properly. Closing to reconcile.

Understood. Acknowledging that this work is now obsolete and stopping work on this task.

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