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#629 is going to require us to do localization in 3D (When we're on the ramp, the projections are going to be wrong if we assume we're always at z=0 with pitch = 0).
While #555 is probably going to result in being able to perform 3D localization, to break a hard dependency with that issue I think we should look at the simpler method of using the current robot_localization ekf package to do localization in 3D.
The main things that need to be done will probably be:
Turning the 2d_mode parameter to false (we currently have it set to true)
Checking that we're using the roll and pitch of the imu (check the "matrix" of bools)
Tune some parameters or something / figure out what the issues are in terms of being able to get a "decent" 3D localization working.
#629 is going to require us to do localization in 3D (When we're on the ramp, the projections are going to be wrong if we assume we're always at
z=0with pitch = 0).While #555 is probably going to result in being able to perform 3D localization, to break a hard dependency with that issue I think we should look at the simpler method of using the current
robot_localizationekf package to do localization in 3D.The main things that need to be done will probably be:
2d_modeparameter tofalse(we currently have it set totrue)AC: Working 3D localization in simulation.