WClient is a modular, high‑performance utility client designed for Minecraft Bedrock Edition. Built with a strong focus on stability, packet‑level control, and extensibility, WClient delivers advanced combat, movement, and visual enhancements while maintaining a clean, maintainable architecture.
WClient does not modify game memory directly and is engineered for compatibility across multiple Bedrock environments.
Prajwal (Founder & Developer)
Flexy H6X (Helper)
RA Legend (Supporter)
Special thanks to the developers and open‑source projects that inspired this client, including MuCuteClient, ProtoHax, Team-Nova and Project Lumina. Their work formed the foundation for many architectural and conceptual improvements in WClient.
- Killaura - TP Aura, Criticals, APS/CPS limiters, strafing logic, auto‑weapon switching, priority targeting (Nearest, Lowest HP), invisibility checks, team detection.
- WAura - Classic, highly configurable Killaura with multiple rotation and attack strategies.
- OPFightBot - Automated combat logic with predictive strafing and optional teleport mechanics.
- EnemyHunter - Auto Kills enemies brutally.
- MotionFly - Horizontal/vertical speed control, anti‑kick systems, anti‑noclip bypasses.
- Speed - Stable high‑speed movement adjustments for multiplayer environments.
- PlayerTP - Teleport to enemies at specific distance.
- ESP - Player, Nametags and armour highlighting with optimized render performance.
- DamageText - Real‑time damage indicators and tracers.
- Smooth Zoom - Adjustable zoom with smooth interpolation.
- Auto Armour - Automatically equips the best armor available.
- Auto Disconnect - Automatically disconnects when low health.
WClient is primarily developed and tested for Android, but can interface with other platforms using MITM‑style packet interception depending on setup.
Supported:
- Android (primary)
- Additional platforms may work depending on network configuration
WClient modules are organized into the following categories:
- Combat – PvP enhancements and automated combat logic
- Motion – Mobility and speed modules
- Visual – Rendering and awareness tools
- Misc – General gameplay improvements
WClient supports dynamic configuration via JSON files, allowing runtime customization of modules, thresholds, ranges, and behavior.
Example:
{
"modules": {
"AdvanceCombatAura": { "enabled": true, "range": 4.5 },
"MotionFly": { "enabled": false, "horizontalSpeed": 1.4 }
}
}WClient is licensed under the GNU General Public License v3.0 (GPLv3).
- Personal use and modification
- Redistribution of modified or unmodified versions with source code included
- Creating content (videos, showcases, tutorials)
- Distributing modified binaries without providing full source code
- Claiming ownership of the project or its original code
Full license text: https://www.gnu.org/licenses/gpl-3.0.en.html
This software is provided “AS IS”, without warranty of any kind, express or implied, including but not limited to fitness for a particular purpose or non‑infringement.
In no event shall the authors be liable for any damages arising from the use of this software.
This project is intended solely for educational and research purposes. Users are responsible for ensuring compliance with local laws and server rules.
Contributions are welcome. Bug reports, feature suggestions, and pull requests help improve WClient.
Join the WClient community for support, updates, and discussions:
Discord: https://discord.gg/wclient
WClient is not affiliated with Mojang Studios or Microsoft.