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Cheat Sheet
Ryan Andersen edited this page Jul 10, 2024
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This page provides a quick rundown of everything you need to know to use SimulationFramework.
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Simulation- The entry point to your application
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ICanvas:- Used for drawing stuff to the screen or a texture
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Graphics:- used for creating textures and fonts
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Time:- Provides time-related values, like
DeltaTimeandTotalTime
- Provides time-related values, like
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Keyboard:- provides keyboard input
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Mouse:- provides mouse input
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Gamepad- provides gamepad input
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ColorandColorF Rectangle
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Angle:- helper for angles, including degree/radian conversion and interpolation, and other angle math
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MathHelper:- miscellaneous math utilities
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Polygon:- polygon-related utilities like collision or triangulation
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MatrixBuilder:- provides a builder-pattern-like api for composing matrices