Update ElectricTrains mod compatibility#6
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| -- ElectricTrains mod compatibility settings | ||
| if mods['ElectricTrains'] then |
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It turns out you can remove settings if a dependency does not exist.
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This PR will require my input so it'll be on hold for another 1 to 2 weeks until I'm back . Ty |
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@saismee any reasons why new fuel was introduced? Isn't the better locomotive already enough of an upgrade? |
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The new fuel is needed for the custom energy buffers. It is how it is supposed to be implemented in the ElectricTrains documentation - each locomotive gets its own fuel. |
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You can add an entity and/or can add a fuel. So why adding both when the entity already has all the buffs needed? |
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I don't think you understand the implementation. The fuel value is what determines the energy capacity of the locomotive, so each locomotive must have its own fuel type or else it uses the default fuel value. Any buffs given by the fuel are default to whatever the ElectricTrains fuel has.
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Fixes ElectricTrains charging by adding the missing optional dependency (ElectricTrains would load after this mod, so the locomotives would not register properly).
Updates the electric locomotive's stack size to match this mod.
Adds new fuel types for mk3/mk4 locomotives so that they have more internal storage. Can be configured in the mod settings menu.
Only has en locale.