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Particles
Rinaldo Alipio Bueno edited this page Jun 17, 2024
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12 revisions
All particles properties
<Particles>
<Particle>
<Source></Source> <!-- subTexture id from atlas -->
<Amount></Amount> <!-- number -->
<Acceleration x="0" y="0" />
<Position x="0" y="0" />
<Color></Color> <!-- hex color -->
<Color2></Color2> <!-- hex color -->
<ColorSwitch></ColorSwitch>
<ColorSwitchLoop></ColorSwitchLoop>
<Speed></Speed> <!-- number -->
<SpeedRange></SpeedRange> <!-- number -->
<SpeedMultiplier></SpeedMultiplier> <!-- number -->
<Acceleration x="0" y="0" />
<Direction x="0" y="0" ></Direction>
<DirectionRange x="0" y="0" ></DirectionRange>
<Life></Life> <!-- number -->
<LifeRange></LifeRange><!-- number -->
<Size></Size> <!-- number -->
<SizeRange></SizeRange> <!-- number -->
<Rotated></Rotated> <!-- number -->
<RandomRotate></RandomRotate>
<ScaleOut></ScaleOut> <!-- number -->
<PositionRange x="0" y="0" />
<Interval></Interval> <!-- number -->
<StartDelay></StartDelay> <!-- number -->
<Foreground></Foreground> <!-- boolean -->
<IsOnInvisible></IsOnInvisible> <!-- boolean -->
<IsOnGround></IsOnGround> <!-- boolean -->
<IsOnAir></IsOnAir> <!-- boolean -->
<IsAiming></IsAiming> <!-- boolean -->
<IsNeutral></IsNeutral> <!-- boolean -->
<IsTeamBlue></IsTeamBlue> <!-- boolean -->
<IsTeamRed></IsTeamRed> <!-- boolean -->
<IsHat></IsHat> <!-- boolean -->
<IsNotHat></IsNotHat> <!-- boolean -->
<IsCrown></IsCrown> <!-- boolean -->
<IsDucking></IsDucking> <!-- boolean -->
<IsDodging></IsDodging> <!-- boolean -->
<IsLedgeGrab></IsLedgeGrab> <!-- boolean -->
<IsNormal></IsNormal> <!-- boolean -->
<IsDying></IsDying ><!-- boolean -->
<DuckingOffset x="0" y="0" />
<HatOffset x="0" y="0" />
<CrownOffset x="0" y="0" />
</Particle>
</Particles>In your custom archerData.xml
you can have a single or many you want, but they need to be children of
<Particle>
</Particle>or
<Particles>
<Particle>
</Particle>
</Particles>
Purple Ambience-like particle
<Particle>
<Source>ringParticle</Source>
<Color>d07d9a</Color>
<Color2>cc4584</Color2>
<ColorSwitch>6</ColorSwitch>
<ColorSwitchLoop>False</ColorSwitchLoop>
<Acceleration x="0" y="0"/>
<Speed>0</Speed>
<SpeedRange>0</SpeedRange>
<SpeedMultiplier>0.95</SpeedMultiplier>
<Direction>-1.57079637</Direction>
<DirectionRange>1.57079637</DirectionRange>
<Life>20</Life>
<LifeRange>4</LifeRange>
<Size>0.5</Size>
<SizeRange>0.375</SizeRange>
<ScaleOut>True</ScaleOut>
<Rotated>True</Rotated>
<RandomRotate>False</RandomRotate>
<Interval>5</Interval>
<StartDelay>10</StartDelay>
<PositionRange x="7" y="6" />
<DuckingOffset x="0" y="5" />
</Particle>