Enemies HP#123
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This PR closes the following task: https://app.notion.com/p/32cb5bde334a80088f14c3797dfff605?v=35db5bde334a807ab4fd000c0ea45edd&p=398b5bde334a80f984f0d6b3101902cd&pm=s
On top of adding the necessary code in EnemyDamageable to hide the HP bar until they recieve any amount of damage, I made some small changes/cleanups in Damageable base class, which was including some References that were only needed for the players, so I moved those to PlayerDamageable class to keep everything clean.
Finally I changed all the enemy prefabs reducing the size of their HP bar up to 50% and the size of the shadow mark up to 70% (modifiying a little bit also how much they were moving above the enemies head when apearing).
In the scene called "EnemiesHpTest" you can see in the first room all the enemies and see how the new changes behave and teir new hp bar and shadowmark size.
https://youtu.be/PSL7039b2Bg