New distribution for combat 3#121
Conversation
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So here is my feedback. Looking at the two options, i have mixed feeling. In terms of combat zone, the one with servant room removed feels way better, the zone is larger and there you can put a combat perfectly. The only thing that doesn't convince me is the correidor having the lootboxed, that place doesn't feel as cozy as the servant room. Maybe removeling the corridor in some way where instead of being an actual corridor, it's a location like the servant room would be an option? to feel more cozy? The second option im not so convinced about it, I don't feel like the extra space allows us to have a good archer enemy presentation, it still feels too small and ideally we need a little bit space for the player to not go instantly into a combat after the puzzle, so they can explore the Camera transition looking in the chappel. My conclusion is, I prefer the first option but I would explore the option of chaning the corridor into a room, and keeping the exterior expansion as it is in the "CombatZone3_1". If that is not possible I would still mantain this option over the other and put the lootboxes in the corridor. |
To solve the problem of the third combat being placed in a bad spot, the level need to change to seek for another space. That's why the exterior part seemed the best option to held that combat, but we need more space.
In order to solve that, I created 2 options that let us change the combat location:
This PR serves as a way to see how the combat will work in the scene and how this change affect the level. Is important that you watch and imagine how the combat can be used here.
Once this PR is accepted, the Level 1 scene will be edited to upload this changes.