Hi @ranchhandrobotics,
I am using VS Code on Windows, and I am experiencing an issue with the VS Code extension feature "Preview URDF", where robot parts are not being displayed. Even after clicking the "Visuals" button, the model components remain invisible. I have tested this with multiple different robot models, but the issue persists consistently.
For reproduction, please use the URDF file for the SO-101 robot arm:
https://github.com/TheRobotStudio/SO-ARM100/tree/main/Simulation/SO101
The meshes are stored in the assets folder. Links and joints are correctly displayed in the "Preview URDF", but the visual elements are not rendered.
- Store all files in the same folder and open this folder as root in VS Code.
- Open an URDF file in VS Code, for example
so101_new_calib.urdf
- Launch the "Preview URDF" feature in VS Code.
- Click on the "Visuals" button in the preview window.
Could you please check if you are able to reproduce this behavior on your end?
Additionally, could you let me know if there might be any issues with the URDF file itself, or if there are specific requirements that need to be met for the visuals to render correctly in the preview?
Hi @ranchhandrobotics,
I am using VS Code on Windows, and I am experiencing an issue with the VS Code extension feature "Preview URDF", where robot parts are not being displayed. Even after clicking the "Visuals" button, the model components remain invisible. I have tested this with multiple different robot models, but the issue persists consistently.
For reproduction, please use the URDF file for the SO-101 robot arm:
https://github.com/TheRobotStudio/SO-ARM100/tree/main/Simulation/SO101
The meshes are stored in the
assetsfolder. Links and joints are correctly displayed in the "Preview URDF", but the visual elements are not rendered.so101_new_calib.urdfCould you please check if you are able to reproduce this behavior on your end?
Additionally, could you let me know if there might be any issues with the URDF file itself, or if there are specific requirements that need to be met for the visuals to render correctly in the preview?