[pull] master from ExMod-Team:master#22
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* FixMarshmallowManFF * fix DamageType.Marshmallow * new stuff added by NW
* FoundPosition event * Add marshmallow man events * Rewrite Yamato's prefix as transpiler * simplify marshmallow event patches, add IL comments * Fix Marshmallow creation and add parameters to Cackle also fix patch I borked from last commit lol * unobsolete EffectType.Marshmallow
… Door (#697) fix: FixScp1507DestroyingDoor
* added customroles get command * added multiple players logic, registered the command, removed PlayerCommandSender check * fixed everything requested * simplify * Make it actually work lol (+ look nicer) --------- Co-authored-by: Yamato <66829532+louis1706@users.noreply.github.com> Co-authored-by: @Someone <45270312+Someone-193@users.noreply.github.com>
Fix: MarshmallowMan-Again-again
…fix formatting in custom roles Get command (#701) fixes
* First attempt * I forgor 💀
* fix: Landing * wrong offset
* fix: Scp914.Activating Event * Improve Index for futur update
- Yamato brain is sometime smouth (or all the time ?)
mastertest i prefer ubuntu This reverts commit 2d74773. mastertest remove mastertest
…n converting between Pickup and Item. (#804) * Changes to ReadPickupInfoBefore to include more information. * fix: Build Error --------- Co-authored-by: Yamato <66829532+louis1706@users.noreply.github.com>
…h warning to prevent crashes (#825) * fix: no more crash * docs: update warn text
* misc: obsolete HasFlagFast * this was faster --------- Co-authored-by: Yamato <66829532+louis1706@users.noreply.github.com>
* feat: spawning grenade effect event * fix: respect DynamicPatching * fix: position change
feat: PrefabHelper HczOneSided / HczTwoSided / HczBreakableDoor
* one shot * fix doc * d
* fix: respect CustomWeapon ClipSize and preserve ammo on drop (#817) * fix(CustomItems): re-assert CustomWeapon ClipSize capacity in OnAcquired instead of on every reload
* update * reorder * feat: add support of displaying another armor on player * misc: small docs change to be more *accurate* * Improve the code * unfinish commit for valera to start event * fix: Patch and Setter * fix: HasFlagFast * feat: ChangingWearables event * revert: revert changes in Exiled.Example.Commands.Test.cs * oups --------- Co-authored-by: VALERA771 <val.germanov@gmail.com> Co-authored-by: Yamato <66829532+louis1706@users.noreply.github.com>
…nes` & fix issue that it's was called too early (#826)
* Fix? * Fix * semantics
…r) (#839) fix: flashbang no longer flashes teammates with friendly fire off The LifeIdentifier check that was added for NW bug #2811 inlined the old `!PreviousOwner.CompareLife(player.ReferenceHub)` condition but dropped the negation, turning `!=` into `==`. UniqueLifeIdentifier is a global per-life counter, so it only matches when `player` is the thrower himself, never for teammates. With `==` the second half of the condition is false for every teammate, the `continue` never runs, and they all get flashed even with FF disabled. Flipping it back to `!=` restores the teammate skip while keeping the LifeIdentifier intent for the NW fix.
* refactor: CustomScpTermination * for new cassie update * fix: Remove breaking change --------- Co-authored-by: Yamato <66829532+louis1706@users.noreply.github.com>
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