The purpose of Raster Fairy is to transform any kind of 2D point cloud into a regular raster whilst trying to preserve the neighborhood relations that were present in the original cloud. A typical use case is if you have a similarity clustering of images and want to show the images in a regular table structure.
▶ Live interactive demo — runs entirely in your browser, no install.
There is also a dependency-free JavaScript port for use in the browser or Node — see rasterfairy_js/.
Example Input Arrangment TSNE:

Why not just use the Hungarian algorithm? Mapping a point cloud to a grid is a linear assignment problem, and solvers like the Hungarian or Jonker-Volgenant algorithm find the provably optimal assignment. The catch is cost: solving it exactly is roughly O(n³) with an n×n cost matrix, which means about 30 seconds and a lot of RAM for 4,096 points and practical infeasibility beyond ~10,000. RasterFairy's recursive slicing is a heuristic, but a good one — in benchmarks it stays within a few percent of the exact solution on neighborhood preservation while running about 200× faster, and it keeps working at sizes where exact solvers give up. Space-filling-curve tricks (sorting both cloud and grid along a Hilbert curve) are faster still but noticeably worse, since curve locality only preserves neighborhoods in one direction. If you don't have a 2D layout to preserve and just want images arranged by feature similarity, a different tool fits better: methods like FLAS (Barthel et al. 2023) sort high-dimensional vectors onto a grid directly, skipping the projection step entirely. RasterFairy is for the case where the 2D arrangement itself — a t-SNE or UMAP embedding, or any layout you care about — is the thing you want to keep.
From the root directory, run:
pip install .
Basic usage:
import rasterfairy
#xy should be a numpy array with a shape (number of points,2)
grid_xy = rasterfairy.transformPointCloud2D(xy)
#grid_xy will contain the points in the same order but aligned to a grid
Earlier versions could silently produce scrambled arrangements when the input coordinates covered a small numeric range (e.g. normalized to [0,1]): the slicing order was computed on integer-truncated coordinates, so clouds spanning only a few integer units collapsed into a handful of buckets and the sort order became effectively random. Input is now normalized internally, so the result is independent of the coordinate scale. The subdivision remains a heuristic, so unusual density distributions may still produce sub-optimal (though no longer erratic) results — trying a different width/height arrangement can help in such cases.
- Input point clouds are now normalized into the grid coordinate space internally, so inputs at any scale work correctly. Previously, small-range inputs (e.g. normalized coordinates in
[0,1]) collapsed under integer quantization and produced garbage grids. - Slicing now sorts on the true floating-point coordinates instead of prematurely rounding them to integers, improving neighborhood preservation.
- Grid arrangement computation is now O(√n) (a simple divisor scan) instead of factorial in the number of prime factors, which greatly speeds up large point counts (e.g. n = 4096).
- Removed the internal
rasterfairy.primemodule, which is no longer needed.
- Look into further improving splitting process
As I learned after publishing there is a very similar earlier developed technique called IsoMatch by O. Fried, S. DiVerdi, M. Halber, E. Sizikova and A. Finkelstein. Unfortunately I was not aware of it during my research and their solution works differently, but you might want to check it out and see if it's better suited to your requirements: IsoMatch Codebase
Another related technique is Kernelized Sorting by Novi Quadrianto, Le Song, Alex J. Smola. from 2009 Kernelized Sorting
Kyle McDonald's CloudToGrid project is a Python-based implementation of the Hungarian method.
If you want to port this algorithm to another language like C++, Javascript or COBOL I'm very happy about it. Only there is a little thing about "porting etiquette" I want to mention - yes, it will take you some work to translate those 500+ lines of code into the language of your choice and you might have to change a few things to make it work. Nevertheless, the algorithm stays the same and yes - I'm probably quite vain here - but I like to read my name. In big letters. Bigger than yours. And don't even think about writing anything like "insipired by". So the proper titling for a port will read something like "Raster Fairy by Mario Klingemann, C++ port by YOU".
If you are using this work in a scientific publication, cite as Mario Klingemann. 2015. RasterFairy. https://github.com/Quasimondo/RasterFairy

