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騎士のための剣を作成 #2090
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騎士のための剣を作成 #2090
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| Original file line number | Diff line number | Diff line change |
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| #> asset:artifact/1574.sword_for_knight/give/1.trigger | ||
| # | ||
| # 神器の取得処理の呼び出し時に実行されるfunction | ||
| # | ||
| # @within tag/function asset:artifact/give | ||
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| execute if data storage asset:context {id:1574} run function asset:artifact/1574.sword_for_knight/give/2.give |
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| @@ -0,0 +1,72 @@ | ||
| #> asset:artifact/1574.sword_for_knight/give/2.give | ||
| # | ||
| # 神器の作成部 ここでID等を定義する | ||
| # | ||
| # @user | ||
| # @within function asset:artifact/1574.sword_for_knight/give/1.trigger | ||
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| # 神器の説明や消費MPなどをここで設定する。 | ||
| # 最後にasset:artifact/common/giveを実行することで入手可能。 | ||
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| # 神器のID (int) スプレッドシートの値を入れる | ||
| data modify storage asset:artifact ID set value 1574 | ||
| # 神器のベースアイテム | ||
| data modify storage asset:artifact Item set value "minecraft:carrot_on_a_stick" | ||
| # 神器の名前 (TextComponentString) | ||
| data modify storage asset:artifact Name set value '{"text":"騎士のための剣","color":"aqua"}' | ||
| # 神器の説明文 (TextComponentString[]) | ||
| data modify storage asset:artifact Lore set value ['{"text":"使用後2秒の間に受けたダメージを80%カットする。"}','{"text":"もちろんこれで殴ったっていい。"}','{"text":"剣も使いこなしてこそ騎士である。","color":"dark_gray"}'] | ||
| # 消費アイテム ({Item: TextComponent, Count: int, Extra?: TextComponent}) (オプション) | ||
| # data modify storage asset:artifact ConsumeItem.Item set value '{"translate":"item.minecraft.stick"}' | ||
| # data modify storage asset:artifact ConsumeItem.Count set value 1 | ||
| # data modify storage asset:artifact ConsumeItem.Extra set value | ||
| # 使用回数 (int) (オプション) | ||
| # data modify storage asset:artifact RemainingCount set value | ||
| # 神器を発動できるスロット (string) Wikiを参照 | ||
| data modify storage asset:artifact Slot set value "mainhand" | ||
| # 神器のトリガー (string) Wikiを参照 | ||
| data modify storage asset:artifact Trigger set value "onAttackByMelee" | ||
| # 効果が重複可能か否か (boolean) (オプション) | ||
| # data modify storage asset:artifact EnableDuplication set value | ||
| # 神器の発動条件 (TextComponentString) (オプション) | ||
| # data modify storage asset:artifact Condition set value | ||
| # 攻撃に関する情報 -Damage量 (literal[]/literal) Wikiを参照 (オプション) | ||
| data modify storage asset:artifact AttackInfo.Damage set value [700,900] | ||
| # 攻撃に関する情報 -攻撃タイプ (string[]) Wikiを参照 (オプション) | ||
| data modify storage asset:artifact AttackInfo.AttackType set value [Physical] | ||
| # 攻撃に関する情報 -攻撃属性 (string[]) Wikiを参照 (オプション) | ||
| data modify storage asset:artifact AttackInfo.ElementType set value [None] | ||
| # 攻撃に関する情報 -防御無視 (boolean) Wikiを参照 (オプション) | ||
| data modify storage asset:artifact AttackInfo.BypassResist set value 1b | ||
| # 攻撃に関する情報 -範囲攻撃 (string) Wikiを参照 (オプション) | ||
| data modify storage asset:artifact AttackInfo.IsRangeAttack set value 'never' | ||
| # 攻撃に関する情報 -攻撃範囲 (literal) Wikiを参照 (オプション) | ||
| data modify storage asset:artifact AttackInfo.AttackRange set value 7 | ||
| # MP消費量 (int) | ||
| data modify storage asset:artifact MPCost set value 30 | ||
| # MP必要量 (int) (オプション) | ||
| # data modify storage asset:artifact MPRequire set value | ||
| # MP回復量 (int) | ||
| # data modify storage asset:artifact MPHealWhenHit set value | ||
| # 神器のクールダウン (int) (オプション) | ||
| #data modify storage asset:artifact LocalCooldown set value 40 | ||
| # 種別クールダウン ({Type: string, Duration: int}) (オプション) | ||
| data modify storage asset:artifact TypeCooldown.Type set value "shortRange" | ||
| data modify storage asset:artifact TypeCooldown.Duration set value 40 | ||
| # 第二種別クールダウン ({Type: string, Duration: int}) (オプション) | ||
| # data modify storage asset:artifact SecondaryTypeCooldown.Type set value | ||
| # data modify storage asset:artifact SecondaryTypeCooldown.Duration set value | ||
| # グローバルクールダウン (int) (オプション) | ||
| data modify storage asset:artifact SpecialCooldown set value 40 | ||
| # クールダウンによる使用不可のメッセージを非表示にするか否か (boolean) (オプション) | ||
| data modify storage asset:artifact DisableCooldownMessage set value 1b | ||
| # MP不足による使用不可のメッセージを非表示にするか否か (boolean) (オプション) | ||
| # data modify storage asset:artifact DisableMPMessage set value | ||
| # 破壊時の音を鳴らさないかどうか (boolean) (オプション) | ||
| # data modify storage asset:artifact DisableBreakSound set value | ||
| # 扱える神 (string[]) Wikiを参照 | ||
| data modify storage asset:artifact CanUsedGod set value ["Urban","Nyaptov","Rumor"] | ||
| # カスタムNBT (NBTCompound) 追加で指定したいNBT (オプション) | ||
| # data modify storage asset:artifact CustomNBT set value {} | ||
| # 神器の入手用function | ||
| function asset:artifact/common/give | ||
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| #> asset:artifact/1574.sword_for_knight/onclick/0.load | ||
| # | ||
| # 神器に利用するスコアボード等の初期化処理 | ||
| # | ||
| # @within tag/function asset:artifact/load | ||
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| #> 定義類はここに | ||
| # @public |
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| @@ -0,0 +1,5 @@ | ||
| #> asset:artifact/1574.sword_for_knight/onclick/1.trigger | ||
| # | ||
| # @within tag/function asset:artifact/click.carrot_on_a_stick | ||
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| execute if data storage asset:context id{mainhand:1574} run function asset:artifact/1574.sword_for_knight/onclick/2.check_condition |
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| #> asset:artifact/1574.sword_for_knight/onclick/2.check_condition | ||
| # | ||
| # @within function asset:artifact/1574.sword_for_knight/onclick/1.trigger | ||
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| # 神器の基本的な条件の確認を行うfunction、成功している場合CanUsedタグが付く | ||
| function asset:artifact/common/check_condition/mainhand | ||
| # CanUsedタグをチェックして3.main.mcfunctionを実行する | ||
| execute if entity @s[tag=CanUsed] run function asset:artifact/1574.sword_for_knight/onclick/3.main |
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| #> asset:artifact/1574.sword_for_knight/onclick/3.main | ||
| # | ||
| # 神器のメイン処理部 | ||
| # | ||
| # @within function asset:artifact/1574.sword_for_knight/onclick/2.check_condition | ||
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| # 基本的な使用時の処理(MP消費や使用回数の処理など)を行う | ||
| function asset:artifact/common/use/mainhand | ||
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| # ここから先は神器側の効果の処理を書く | ||
| #演出 | ||
| playsound minecraft:block.bell.use player @s ~ ~ ~ 1 2 | ||
| # 防御 | ||
| tag @s add 1574used | ||
| data modify storage api: Argument.ID set value 1175 | ||
| execute positioned ~ ~ ~ run function api:object/summon | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. tagの使い方が健全ではなさそうなので、後々色々説明したい |
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| #> asset:artifact/1574.sword_for_knight/onclick/_index.d | ||
| # @private | ||
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| #> tag | ||
| # @within function asset:artifact/1574.sword_for_knight/onclick/** | ||
| #declare tag 1574used | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. 命名規則に沿うと、1574.Used、かな |
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| #> asset:artifact/1574.sword_for_knight/register | ||
| # | ||
| # 神器プールへの登録処理 | ||
| # | ||
| # @within tag/function asset:artifact/register | ||
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| data modify storage asset:artifact RarityRegistry[4] append value [1574] |
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| #> asset:artifact/1574.sword_for_knight/trigger/1.trigger | ||
| # | ||
| # 指定したイベントタイミングで実行されるfunction | ||
| # | ||
| # @within tag/function asset:artifact/** | ||
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| # storage asset:idのmainhandに装備している神器のIDが入っているので比較し、~/2.check_condition.mcfunctionを実行する | ||
| execute if data storage asset:context id{mainhand:1574} run function asset:artifact/1574.sword_for_knight/trigger/2.check_condition |
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| #> asset:artifact/1574.sword_for_knight/trigger/2.check_condition | ||
| # | ||
| # 神器の発動条件をチェックします | ||
| # | ||
| # @within function asset:artifact/1574.sword_for_knight/trigger/1.trigger | ||
| # 神器の基本的な条件の確認を行うfunction、成功している場合CanUsedタグが付く | ||
| function asset:artifact/common/check_condition/mainhand | ||
| # 他にアイテム等確認する場合はここに書く | ||
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| # CanUsedタグをチェックして3.main.mcfunctionを実行する | ||
| execute if entity @s[tag=CanUsed] run function asset:artifact/1574.sword_for_knight/trigger/3.main |
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. 何も演出ないけど仕様? |
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| #> asset:artifact/1574.sword_for_knight/trigger/3.main | ||
| # | ||
| # 神器のメイン処理部 | ||
| # | ||
| # @within function asset:artifact/1574.sword_for_knight/trigger/2.check_condition | ||
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| # 基本的な使用時の処理(MP消費や使用回数の処理など)を行う | ||
| function asset:artifact/common/use/mainhand | ||
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| # ここから先は神器側の効果の処理を書く | ||
| # ダメージ | ||
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| # ダメージ代入 | ||
| execute store result storage api: Argument.Damage float 1 run random value 700..900 | ||
| # 属性 | ||
| data modify storage api: Argument.AttackType set value "Physical" | ||
| data modify storage api: Argument.ElementType set value "None" | ||
| data modify storage api: Argument.FixedDamage set value 1b | ||
| data modify storage asset:artifact AttackInfo.BypassResist set value 1b | ||
| function api:damage/modifier | ||
| # ダメージを与える | ||
| execute as @e[type=#lib:living_without_player,tag=Victim,distance=..7] run function api:damage/ | ||
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| # リセット | ||
| function api:damage/reset |
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| #> asset:object/1175.timer_of_sword_for_knight/_index.d | ||
| # @private | ||
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| #> tag | ||
| # @within function asset:object/1175.timer_of_sword_for_knight/** | ||
| #declare tag 1574used |
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| @@ -0,0 +1,7 @@ | ||
| #> asset:object/1175.timer_of_sword_for_knight/init/ | ||
| # | ||
| # Objectのinit時の処理 | ||
| # | ||
| # @within asset:object/alias/1175/init | ||
| #寿命 | ||
| scoreboard players set @s 1175.Timer 40 |
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| @@ -0,0 +1,9 @@ | ||
| #> asset:object/1175.timer_of_sword_for_knight/load | ||
| # | ||
| # Objectに利用するスコアボード等の初期化処理 | ||
| # | ||
| # @within tag/function asset:object/load | ||
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| #> 定義類はここに | ||
| # @within function asset:object/1175.timer_of_sword_for_knight/** | ||
| scoreboard objectives add 1175.Timer dummy | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. General.Object.Tickを使えば良さそうな気がする |
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| #> asset:object/1175.timer_of_sword_for_knight/register | ||
| # | ||
| # Objectのデータを指定 | ||
| # | ||
| # @within function asset:object/alias/1175/register | ||
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| # 継承(オプション) | ||
| # data modify storage asset:object Extends append value | ||
| # function asset:object/extends | ||
| # 他のObjectに継承されることを許可するか (boolean) (オプション) | ||
| # data modify storage asset:object ExtendsSafe set value | ||
| # 継承されることを前提とした、抽象的なObjectであるかどうか(boolean) | ||
| data modify storage asset:object IsAbstract set value false | ||
| # Tickするかどうか(boolean) (オプション) | ||
| data modify storage asset:object IsTicking set value true | ||
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| # ID (int) | ||
| data modify storage asset:object ID set value 1175 | ||
| # フィールド(オプション) | ||
| # data modify storage asset:object Field.myValue set value |
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| @@ -0,0 +1,8 @@ | ||
| #> asset:object/1175.timer_of_sword_for_knight/summon/ | ||
| # | ||
| # Object召喚処理の呼び出し時に実行されるfunction | ||
| # | ||
| # @within asset:object/alias/1175/summon | ||
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| # 元となるEntityを召喚する | ||
| summon item_display ~ ~ ~ {Tags:["ObjectInit"]} |
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| @@ -0,0 +1,10 @@ | ||
| #> asset:object/1175.timer_of_sword_for_knight/summon/debug | ||
| # | ||
| # 動作チェック用の召喚処理 使い終わったら消してもいいかも | ||
| # | ||
| # @user | ||
| # @private | ||
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| # 召喚 | ||
| data modify storage api: Argument.ID set value 1175 | ||
| function api:object/summon |
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| #> asset:object/1175.timer_of_sword_for_knight/tick/ | ||
| # | ||
| # Objectのtick時の処理 | ||
| # | ||
| # @within asset:object/alias/1175/tick | ||
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| # 寿命カウント | ||
| scoreboard players remove @s 1175.Timer 1 | ||
| execute as @s at @e[type=player,tag=1574used,distance=..0.25] run tp @s ~ ~ ~ | ||
| #演出 | ||
| execute if score @s 1175.Timer matches 15 run playsound minecraft:block.bell.resonate player @e[type=player,tag=1574used,distance=..0.25] ~ ~ ~ 1 2 | ||
| # 消滅処理 | ||
| execute if score @s 1175.Timer matches 0 run tag @e[type=player,tag=1574used,distance=..0.25] remove 1574used | ||
| kill @s[scores={1175.Timer=..0}] |
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| @@ -0,0 +1,8 @@ | ||
| #> asset:object/alias/1175/init | ||
| # | ||
| # Init処理のエイリアス | ||
| # | ||
| # @within asset_manager:object/init/init.m | ||
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| # 元のInit処理を呼び出す | ||
| function asset:object/1175.timer_of_sword_for_knight/init/ |
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| @@ -0,0 +1,8 @@ | ||
| #> asset:object/alias/1175/register | ||
| # | ||
| # Objectのデータ指定処理のエイリアス | ||
| # | ||
| # @within asset_manager:object/summon/register.m | ||
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| # 元の登録処理を呼び出す | ||
| function asset:object/1175.timer_of_sword_for_knight/register |
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| @@ -0,0 +1,8 @@ | ||
| #> asset:object/alias/1175/summon | ||
| # | ||
| # Object召喚処理のエイリアス | ||
| # | ||
| # @within asset_manager:object/summon/summon.m | ||
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| # 元の召喚処理を呼び出す | ||
| function asset:object/1175.timer_of_sword_for_knight/summon/ |
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| @@ -0,0 +1,8 @@ | ||
| #> asset:object/alias/1175/tick | ||
| # | ||
| # Tick時処理のエイリアス | ||
| # | ||
| # @within asset_manager:object/tick/tick.m | ||
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| # 元のTick処理を呼び出す | ||
| function asset:object/1175.timer_of_sword_for_knight/tick/ |
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コレはGCDではないかな~~~