'The Departed' is a horror game set in a world where supernatural and paranormal activity frequently occurs. In the game, the player will explore a variety of locations, including cemeteries and haunted houses, to exorcise phantoms and restore balance to the natural order. For three months, I worked alongside other game development students, using Unity, Visual Studio and GitHub, for version control, to create our game.
- One functional level
- Players can freely explore the environment and complete mandatory objectives
- A working inventory system for item management, allowing the player to select and use gathered items
- A functional heads-up display (HUD)
- An enemy AI that detects, chases or flees from the player character
- A torch mechanic, allowing the player character to emit a light from their torch, which can deter the enemy AI away
- Scripted the enemy AI's finite state machine (FSM)
- Designed, animated and scripted the HUD
- Developed the torch mechanic
- Developed the inventory system
- Developed the level manager and objectives
- Alfie Oatley - Level designer, GUI designer snd programmer
- Kingsly Coke - GUI designer and programmer
- Unity
- Visual Studio
- GitHub
- Procreate
- Figma
- C#
Designs for the Battery Power Bar, which I created in Procreate.
Design of the Stamina Bar, which I created in Procreate.
Captured image demonstrating the HUD, inventory system, level objectives and torch mechanic.
This was the first time I developed a 3D game in Unity. Whilst working on our game, I was able to develop a variety of transferable skills, including teamwork and leadership, and impeove my understanding of the C# programming language. One of the most rewarding aspects of working on 'The Departed' was incorporating the torch mechanic and the enemy's FSM, which was a challenging yet rewarding experience. I am pleased that I was able to implement torch the mechanic into our prototype, as it provided a way of evoking tension within the player and encouraged the use of strategy.
Disclaimer: The prototype was developed for educational and portfolio purposes only. To my knowledge, all third-party assets used and their creators have been listed, with appropriate credit being given to the creators for their work. I do not claim any ownership of any third-party assets used. If there are any issues regarding the use of these assets or the credits, please contact me.
- Flashlight — By RRFreelance
- Church 3D — By AndreiCG
- Grave Stone Collection — By Kigha, licensed under CC BY 4.0
- Dry Trees — By DigitalAntichrist
- Stone Fence — By Ben Droste
- Handpainted Keys — By RoboCG
- Toyota Corola — By danieljorge435, licensed under CC BY 4.0
- Golden Jewelry — Snowforge
- Rusty Black Shovel — By Sergi Nicolás
- Street Lamps 2 — By SpaceZeta
- Outdoor Ground Textures — By A dog's life software
- Skybox Series Free — By Avionx
- Wooden Garage Door — By Dimitrios Savva, licensed under CC0
- Flashlight Clicking On — By baidonovan (Freesound), licensed under Pixabay Content License
- Free Fire VFX - URP — By Vefects
- Scarekrowz Font — By deedeetype, licensed under Freeware
- Tomatoes Font — By Billy Argel Fonts, licensed under Freeware, Non-Commercial



